Volumetric Translucent Shadow not showing in game mode

UE - Graphics Features - Sep 8, 2020

Volumetric Translucent Shadow not showing in game mode for versions 4.23-4.25.  Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 11590370), 4.23.1(CL 9631420), 4.22.3(CL 7053642). Wor ...

Repeated GPU Timeout after drawing to render target

UE - Graphics Features - Dec 7, 2022

(Enduring Games) Included Insights trace to show the memory spike in LLM followed by some pretty large time cost frames in the timeline. (Link to insights trace in comments section) ...

DataValidation System Implemented in EditorUtilityBlueprint Subsystem Crash

UE - Editor - Content Pipeline - Jul 24, 2023

Implementing data validation via an Editor Utility Blueprint works fine in the editor, but when run via the commandlet, the blueprint won't load the editor utility subsystems (i.e. Static Mesh Edito ...

promoting a variable to a local variable in another blueprint creates compile error.

UE - Gameplay - Blueprint - Sep 30, 2015

If a local variable set variable is copied/pasted over to a second blueprint and the input pin is promoted to a local variable, compiling the blueprint will cause a compile error to appear until the ...

[CrashReport] UE4Editor_UnrealEd!TArray<TScriptDelegate<FWeakObjectPtr>,FDefaultAllocator>::Find() [array.h:784]

UE - Gameplay - Aug 22, 2017

This is a regular crash occurring in 4.17. It may be a regression as there is no immediate evidence of it occurring in prior releases. Users have not provided any descriptions of their actions whe ...

UBlueprintEditorLibrary::RemoveUnusedVariables doesn't treat the implicit target of an Event nodes as used

UE - Gameplay - Blueprint - Oct 4, 2023

UBlueprintEditorLibrary::RemoveUnusedVariables removes (object) variables from a blueprint even if that blueprint graph had Event nodes that are bound "inline" to that object variable. For example: ...

Base Pass Instruction Count increases on Compile and Save, then resets upon reopening Material

UE - Graphics Features - Aug 24, 2015

Material Base Pass Instruction Count will change from a value established when plugging in components pre-compile to a higher value on post compile, but when the material is reopened the count rever ...

Construct object fails to assign a value when using the level blueprint - ConstructObject node issue

UE - Gameplay - Blueprint Compiler - Feb 28, 2018

https://udn.unrealengine.com/questions/419239/uk2node-genericcreateobject-compile-issue.html ...

Expanding a folder in the Finder through the editor will crash the editor

UE - Platform - Apple - Mar 16, 2015

Expanding a folder in the Finder through the editor will crash the editor. Reproduced in 4.7.2 binary on 10.9.5 Crash Report: [Link Removed] ...

When using Drag and Drop UMG, Projects deployed to devices will crash once the UMG is touched and moved

UE - Editor - UI Systems - Dec 30, 2014

When using Drad and Drop UMG with iOS via the information provide in the forum thread, the project will crash on the device it is deployed to when dragging the UMG ...