This is not a regression. Tested in //UE5/Release-5.1 CL23901901. The Material Function Instance can be dragged and dropped into the Material Function Call. ...
See the SpinningObjectStability test map in the Physics Sandbox. [Link Removed] It's not clear if this is a bug or a side effect of some of our solver shortcuts (e.g., omission of the precession te ...
This seems to occur after receiving a Nak for certain actors. FObjectReplicator::ReceivedNak will decrement SendingRepState.CustomDeltaChangeIndex even if the object has no custom delta properties. ...
FRepLayout::DiffProperties doesn't check if the property's conditions is COND_Never or if the Parent Cmd's flags have the ERepParentFlags::IsLifetime flag (which FRepLayout::InitFromClass doesn't se ...
the cable actor does not dynamically deform when the cable actor's parent mesh moves. Instead, the cable actor becomes rigid between the meshes it's bound between. This bug does not occur in the fo ...
When restarting the editor the viewport will have its Allow Cinematic Control flag reset to true. ...
Generated packages have to be constructed by the cooker via FGeneratorPackage::CreateGeneratedUPackage. Some fields on the UPackage are set and ICookPackageSplitter->PopulateGeneratedPackage is call ...
Regression in testing This occurs with hardware and software ray tracing, as well as moveable and static lights This occurs regardless of anti aliasing. This was tested with DX12 ...
We should disable this block of code by default, with a config/console var to enable it: // Transform to Component Space const FTransform RootToComponent = RootTransformRefPose.Inverse(); StartTran ...
An ensure (ensure( !PersistentLayout->PrimaryArea.IsValid() )[Image Removed] is firing in FTabManager::PersistLayout() sometimes when docking/undocking quickly. ...