Binding the address from FSocketSubsystemIOS::GetLocalHostAddr fails on arm64 but works on armv7

UE - Platform - Mobile - Jul 29, 2015

When trying to bind a socket to FSocketSubsystemIOS::GetLocalHostAddr, the bind call fails with EADDRNOTAVAIL if it's an arm64 build. The bind succeeds and everything appears to work as normal for a ...

When using the Delete key to delete a key frame for an animation in UMG the entire timeline is removed

UE - Editor - UI Systems - Jan 12, 2015

When using the delete key to remove a key frame from an animation timeline the entire timeline is removed. ...

Linear Color Texture causes break point through Material Function into Material Instance

Tools - Jan 29, 2015

When changing the Texture in a Material Instance made from a Material with Parameters found in a Material Function, Visual Studio throws a breakpoint. I was able to continue past the breakpoint (3 ...

Very difficult to drag off of nodes on touch screen laptops.

UE - Gameplay - Blueprint - Jan 30, 2015

When using a touch screen laptop, it is very difficult to drag off the exec of nodes. I was able to drag off of a node 2 times after trying around 25 times. I was using a ComPat touch Screen laptop ...

Crash when opening project on Macbook Pro Retina

UE - Gameplay - Blueprint - Feb 2, 2015

Edit: This probably has nothing to do with macs. <unknown module>! UBlueprint* CastChecked<UBlueprint, UObject>(UObject*, ECastCheckedType::Type) <unknown module>! UBlueprintGeneratedClass::GetAut ...

Spawn Emitter At Location is not available in an Object Blueprint

UE - Gameplay - Blueprint - Feb 4, 2015

Spawn Emitter At Location is no longer an available node in an Object Blueprint. It was available in 4.6.1 but is not in 4.7 or 4.8. Spawn Emitter Attached is still available in an Object BP. Teste ...

Get percentage for the progress bar in UMG does not reflect changes from a binding

UE - Editor - UI Systems - Jul 5, 2016

Get percentage for the progress bar in UMG does not reflect changes from a binding ...

On project upgrade, SubImageIndex breaks until you re-assign SubUV Animation

UE - Graphics Features - Jun 20, 2016

On project upgrade, SubImageIndex breaks until you re-assign SubUV Animation Attached project is a 4.11 project, you'll need to Open a Copy in 4.12 or 4.13 ...

Is Hovered does not appear to update when holding down the mouse button and releasing outside of the widget

UE - Editor - UI Systems - Jul 7, 2016

Is Hovered does not appear to update when holding down the mouse button and releasing outside of the widget ...

Deleting a bound function from a widget sets the binding to None which causes compile to fail

UE - Editor - UI Systems - Mar 9, 2015

Deleting a bound function from a widget sets the binding to None which causes compile to fail. Deleting a bound function from a widget sets the binding to None which causes compile to fail The li ...