When the user changes the pin type of a linked pin, the pin inside the function will be orphaned. This will result in an ERROR DUPLICATE pin on the function instance. ...
The level streaming volume is not loading the sub level on TM-Gameplay map in QAGame This was working the last time Dev-Framework integrated so this is a regression. Could possibly be related to U ...
Encountered an Access Violation crash while deleting an Widget Blueprint with an unsaved Animation Track. The callstack references FSequencer::Tick(). I was not able to reproduce this issue in UE4/ ...
I was able to repro this on both FF and Chrome. I have the latest FF 64-bit and was running into this after I deleted my intermediates, ran GenerateProjectFiles.bat, and built UE4 in VS. ...
Suggested fix is to relocate the Super::PreExit() call to the end of UGameEngine::PreExit() so that level streaming can be safely flushed before the MID cache is cleaned up. ...
This is a common crash in the 4.16 release. The callstack for the issue is essentially the same as [Link Removed], however that issue had confirmed repro steps and was verified fixed for 4.16.0. A ...
This is a common crash among Mac users in 4.16. It is spread out among many separate CrashGroups, with slight variations in Callstack. Some Example CrashGroups [Link Removed] [Link Removed] [Link ...
If three or more actors are saved to a level with the same name in the Content Browser of "none", attempting to load the level (open or right click on umap asset in content browser) causes the edito ...
When using the Add Child Actor Component node with a class set on the node with Blueprint Nativization enabled, the packaged game crashes upon launch. A workaround for this is to leave the class bla ...
Crash occurs if the user splits an Output Parameter on a function, then links one of the pins, and then removes the parameter entirely. I could not reproduce this in Main. ...