Ensure condition failed : SkeletalMeshLocation module on scaled SkeletalMesh

UE - Niagara - Jul 14, 2020

The message in ensure is below LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= (1.e-4 ...

Blueprint Properties retain meta data through a type change

UE - Gameplay - Blueprint Editor - Jul 13, 2020

Instead of clearing the metadata we should enable editing the metadata for vectors since the details panel supports it already.  ...

Allow ClothBlendWeight in sequencer

UE - Simulation - Physics - Character - Jul 13, 2020

Cloth sim can't currently be blended on/off in sequencer. ...

inherited gameplay tags no longer work

UE - Gameplay - Jul 3, 2020

Added and Removed tags are cleared in inherited gameplay tag containers. This came from the following UDN: https://udn.unrealengine.com/questions/587982/ue-master-tags-in-finheritedtagcontainer-do-n ...

mobile scenedepth issues on 4.25 with ES 3.1 Preview

UE - Platform - Mobile - Jul 1, 2020

We have a problem with the SceneDepth related features on the mobile after migrated to 4.25.1 from 4.23SceneDepth node output issue in translucent materialsDepthFade node output issue in translucent ...

Asset Registry GetDerivedClassNames does not work properly during editor startup

UE - Foundation - Core - Jun 25, 2020

This bug comes from https://udn.unrealengine.com/questions/585499/view.html which describes a problem where a licensee is trying to use the AssetManager to scan a primary asset type that is generate ...

Native Component bound events do not throw an error when they are removed from a component

UE - Gameplay - Blueprint Compiler - Jun 25, 2020

This is related to the previous issue where if you deleted a component than there would be no errors ([Link Removed]), but instead of the component itself being deleted, the delegate has.  The er ...

When changing the size of detail panel for animation state in Animation Blueprint diff tool, GetSelectedProfileName will occur crash

OLD - Anim - Jun 24, 2020

When trying to display BlendProfile property in Animation Blueprint diff tool, it will occur crash, because EditableSkeleton is null in SBlendProfilePicker::GetSelectedProfileName(). So, a followin ...

Cone Location module does not evaluate Cone Axis when using Wedge shaping

UE - Niagara - Jun 22, 2020

Cone Location module does not evaluate Cone Axis when using Wedge shaping ...

Setting a Niagara Bool parameter during runtime causes ensure and the parameter to not be read properly

UE - Niagara - Jun 22, 2020

Setting a Niagara Bool parameter during runtime causes ensure ...