Starting position for the HMD locomotion map in the VR template is very close to the ground, it's also lower than the companion map for Motion Controller movement. May be due to pawn differences? F ...
It seems that volumetric clouds in the background appear in front of objects in the foreground in the right eye of a VR headset. I also tested in //UE4/Release-4.26 @ CL 15973114 and the results wer ...
Planar reflections notably lower performance in packaged VR project. Linked is an example project and an example package. [Link Removed]. This was tested on a Vive Pro and Oculus Rift(not Rift S). ...
Flickering When adding a moving texture to the stereo layer and holding the teleport button in the VR template. An additional note, is that the FPS appears to shoot up above 90 (up to around 120+ fp ...
Google VR Freezes up when touching a text box This was tested on the Google Pixel XL ...
Gear VR Touchpad input no longer functioning in 4.20 Noticed this appearing in 4.20 logs from device (did not appear in 4.19 logs): LogOcInput: Get touchpad main with data 0.000000 0.000000 Also t ...
If the User changes the "World to Meters" setting in the World Settings this will cause the console to appear offset when brought up in VR. Note: the number used was 3600 ...
A splash screen that has been set up in the DefaultEngine.ini with the following settings does not show in Gear VR[Oculus.Splash.Settings] bAutoEnabled=True TexturePath=/Game/Texture/AICON-Green ...
If a user has the Steam VR plug in enabled it will cause the build for windows to fail when trying to package. ...
If you enable VR Mode auto entry, close the project, and then attempt to launch the engine again from the Binary launcher while the HMD is active (being Worn), the Project Browser will crash ...