Support for 3Dconnexion SpaceMouse in the Editor. ...
A licensee reported this issue on UDN. They are seeing a discrepancy with animations imported from Maya. In this case, they appear to be off by 1-frame. We've talked about this on Slack and I know ...
When console command r.HDR.EnableHDROutput = 1 is used, the entire engine UI becomes lighter or more washed out / desaturated, as shown in attached screen shots. Confirmed this bug is not present i ...
In the answer provided by the developer for AnswerHub question, "Select Node" is not supported in the AnimGraph. However, the user is still able to select and add this to the AnimGraph which is caus ...
The number of seconds in Graph View of session frontend is significantly different from execution time of "start file" and "stop file". Since the number of frames is correct, probably some problem ...
The rendering of the fractured pieces of a destructible is incorrect when Support Compute Skincache is enabled. The physics of the fractured mesh simulates correctly but the pieces do not render pro ...
In Content Examples, the morph targets assigned to SK_Box_Morph_1 exceed 1.0. While it's not "wrong" for morphs to go beyond that, it doesn't seem like it's a great demonstration in the asset. Goi ...
tvOS is not listed as a supported platform for BlueprintOffice ...
tvOS is not listed as a supported platform for PlatformerGame ...
tvOS is not listed as a supported platform for StylizedRendering ...