The VR mode does not turn on when using the Alt+Enter method in standalone if the user has previously used the VR preview feature during the same session of working in the editor. Once the Editor is ...
Extra touch end events are created for unsupported touch action types. These need to be ignored. ...
Landscape with 3 layers renders with corrupted texture coordinates for one of the layers when running on iOS/Metal. Disabling the LANDSCAPE_BUG_WORKAROUND shader file fix causes the problem to occu ...
When a player pawn overlaps a foliage/instanced mesh component, it triggers repeated begin/end overlap events on the foliage actor even when the player barely moves. ...
Spawn Actor From Class is not accessible inside of a blueprint function library. It is expected that it would be accessible and would come with an exposed world context object pin. ...
If an Actor with a CameraComponent is set to replicate, ending a PIE session with 2 players will result in an ensure ...
In the attached project, you'll find the NewChar_AnimBP. In the state machine, there is a "NotBoolean" node in the JumpingToFallingLoop transition that appears to be broken. At first, the NotBoo ...
see step ...
When Changing the between input modes with the "Set input mode UI only" node and the "Set input mode Game and UI" node the editor can become unresponsive. The user can still click on things but it ...
Widget events for On Mouse Enter, On Mouse Leave, OnHovered, and OnUnhovered don't trigger if the left or right mouse button is held down when the mouse passes over the widget. ...