Compiling any material in UE 5.5.1 without ShaderCompiler JobCache results in a crash

UE - Rendering Architecture - Shaders - Jan 15, 2025

Compiling any material with r.ShaderCompiler.JobCache=0 causes ShaderCompileWorker to crash. Reproduction steps cause a crash during Editor startup, but this bug may affect other scenarios where mat ...

ShowDebug Overlapping Text

Tools - Apr 27, 2016

Using the showdebug commands during play results in overlapping text that is difficult to read. Found in 4.11.2 binary. Reproduced in 4.10.4 binary and Main CL 2852833. Regression? No, also occ ...

Gameplay Debugger Won't Open When Using US International Keyboard Settings

UE - Gameplay - Input - Nov 23, 2015

Using a keyboard with US International settings prevents the gameplay debugger from being opened when using the apostrophe key. Potentially a similar issue to [Link Removed]. Found in 4.10 binary. ...

NavLink component does not account for the cost of the path set by AreaClass

UE - AI - Sep 6, 2018

In the test case, the NavLink component has a navigation cost of 1000000000. When the AI navigates to the NavLink the printed cost is only 2677. It is believed that the AreaClass isn't being taken i ...

Assets on paths with speed parameters are sped up in Path Tracer exports

TM - Rendering - Jul 18, 2025

Reported in SF [Link Removed] In Path Tracer renders, all paths with a speed component (vehicles, bicycles, custom) will render at an increased speed than specified in the exported render. This is ...

Using Blend Physics Weight causes skeletal mesh to spin at high speed

OLD - Anim - Mar 5, 2015

When Phyics Blend in the PHAT editor is set between 0 and 1, the user character will spin wildly. User has image of this affecting character in game whereas I was only able to replicate it in the PH ...

Starter content won't appear if created new C++ project with the same name as a deleted C++ project

UE - Editor - Workflow Systems - Dec 14, 2021

Created a C++ project with starter content and then deleting the project and making another C++ project with starter content with the project name the same as the previous project causes starter con ...

Combo box does not function in packaged build

UE - Editor - UI Systems - May 10, 2017

The ComboBox (string) element for UMG is not correctly displaying, The array options do not appear and can not be selected, for the packaged build, while PIE behaves as expected. Regression: This ...

Imported Materials Are Not Assigned To Correct Element Index Based Off Mat ID (3dsMax)

UE - Editor - Content Pipeline - Import and Export - Nov 17, 2016

When importing a mesh with material IDs from 3dsMax they will get assigned to different element numbers than intended. This worked 4.13.2 Binary CL 3172292 Is Broken in 4.14 Binary CL 3195953 ...

[AI] Navmesh does not generate correctly on a negatively scaled ISM.

UE - AI - Navigation - Aug 16, 2022

Setting a single axis of an ISM negative results in navmesh not being generated on top of it. However, setting 2 axes to negative scale does have the navmesh generate as is expected.  Also see more ...