Saving and reloading a Blueprint instance with a compilation error, a.k.a., "Bad Blueprint" will lead to a transform reset when the Blueprint is successfully recompiled. ...
Clearing the value of a native component's instanced property does not update placed blueprint instances of the property Regression: No - same behavior occurs in 4.14.3 (CL 3429277) ...
Pressing down a key for a widget blueprint works in PIE however, it's not functioning once the project is packaged. Project Rar File: [Link Removed] ...
Currently value propagation is handled at the property node level (c.f., PropagateContainerPropertyChange), and is unavailable to any other editor code / scripting (whether in Python or BP or C++). ...
Cable components within Blueprints are not rendering out to the Custom Depth Stencil buffer. ...
When launching particles and skeletal meshes on certain devices, they create block noise pixels instead of a smooth flame for example. Regression: Yes Did not occur: Binary 4.12.5-3039270+++UE4+Rel ...
We should support not having a source directory at all, unless the plugin needs to be linked against. Related to [Link Removed]. See also: https://forums.unrealengine.com/showthread.php?53710-Prebu ...
The P in "BluePrint" is capitalized in Example 1.2 of PhysicsAnimation level. The word Blueprint should match the documentation https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.htm ...
when change sequence struct param, the editor is carash. It occurs in the case of using "Sound Wave", but the same problem occurs when "Sound Cue" is used. Attach application log, and crash dump fil ...
When using a Russian keyboard layout and/or a Russian keyboard, you can't use any hotkeys or navigate around the Editor. After testing this with a German keyboard as well, it is believed this issue ...