Fixing a Blueprint's compilation error after editor reload causes instances to lose transform

UE - Framework - Blueprint - Feb 23, 2023

Saving and reloading a Blueprint instance with a compilation error, a.k.a., "Bad Blueprint" will lead to a transform reset when the Blueprint is successfully recompiled. ...

Instanced property is not updated when property is changed inside the blueprint

UE - Gameplay - Blueprint - May 18, 2017

Clearing the value of a native component's instanced property does not update placed blueprint instances of the property Regression: No - same behavior occurs in 4.14.3 (CL 3429277) ...

OnKeyDown does not function in packaged game

UE - Editor - UI Systems - Jul 17, 2015

Pressing down a key for a widget blueprint works in PIE however, it's not functioning once the project is packaged. Project Rar File: [Link Removed] ...

PropertyAccessUtil methods do not do propagation to instances when editing archetypes

UE - Editor - Workflow Systems - May 14, 2020

Currently value propagation is handled at the property node level (c.f., PropagateContainerPropertyChange), and is unavailable to any other editor code / scripting (whether in Python or BP or C++). ...

Cable Component Ignoring Custom Depth and Stencil Buffer

UE - Graphics Features - Aug 8, 2016

Cable components within Blueprints are not rendering out to the Custom Depth Stencil buffer. ...

Block noise on particles/skeletal meshes when launched onto certain Android devices

UE - Platform - Mobile - Oct 12, 2016

When launching particles and skeletal meshes on certain devices, they create block noise pixels instead of a smooth flame for example. Regression: Yes Did not occur: Binary 4.12.5-3039270+++UE4+Rel ...

Binary-only plugins are not usable without including .build.cs files

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 22, 2015

We should support not having a source directory at all, unless the plugin needs to be linked against. Related to [Link Removed]. See also: https://forums.unrealengine.com/showthread.php?53710-Prebu ...

ContentExamples: PhysicalAnimation Example 1.2 the P in "BluePrint" is capitalized

Docs - Samples - Jan 19, 2017

The P in "BluePrint" is capitalized in Example 1.2 of PhysicsAnimation level. The word Blueprint should match the documentation https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.htm ...

When change sequence struct parameter, the editor crash.

UE - Anim - Sequencer - Jul 31, 2017

when change sequence struct param, the editor is carash. It occurs in the case of using "Sound Wave", but the same problem occurs when "Sound Cue" is used. Attach application log, and crash dump fil ...

Can't navigate in Viewport or use Hotkeys when launching UE4 with a Russian keyboard layout on Linux

UE - Platform - Linux - May 30, 2018

When using a Russian keyboard layout and/or a Russian keyboard, you can't use any hotkeys or navigate around the Editor. After testing this with a German keyboard as well, it is believed this issue ...