There is an issue where Camera rotation stops at game window border when using Begin play node with the mouse. This issue does not happen if you don't use the begin play node with the Set show mouse ...
Coordinate indicator disappears when entering landscape editing mode. The indicator disappears after switching to landscape mode in the editor Note: This appears to work in 4.13.2 ...
When you quickly dock a tab to the main window, you can sometimes end up with 2 identical tabs. This causes some weird behavior, such as every action being done in one window being replicated in the ...
There is an issue occurring where Foliage does not appear in capture target when using "Always Persist Rendering State" when the foliage count is over 1.5k. The issue does not occur when the foliage ...
Sequencer in packaged VR project does not appear to work when using sequence player on begin play. The HMD no longer appears to be affected by sequencer after the project has been packaged out ...
This bug is being entered for integration purposes. This is already fixed in 4.9 Main with one of Lina's changes (CL:2584657). Wanted to try and get this into a 4.8 hotfix ...
If a game is set to play with 3 player splitscreen, starting the came will cause the viewport to go completely black. Does not occur with 2/4 players. Does not occur in standalone ...
Only 2 digits are visible in the size box that holds values between 1.0 and 0. Meaning most values will contain 3 digits. This is different from UE4 where more digits are visible. ...
The attached project has 3 skeletal meshes. One with its original transform and then 2 copies with an inversed scale in the X axis for one and the Y axis for the other. When pressing play, the meshe ...
Some Presentations containing Phasing will display all phases simultaneously in the Twinmotion Cloud after the Presentation is launched. Issue is consistently reproducible for affected Presentati ...