Combo Box String widget doesn't change color via function

UE - Editor - UI Systems - Slate - Sep 24, 2019

Attempting to change the Foreground color of a Combo Box String in the Graph tab of the owning widget Blueprint has no effect. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.3 (CL - 7 ...

Graphics failure when pasting code for a BP node into Color Picker Hex field

Tools - Sep 11, 2015

Graphics failure when pasting code for a BP node into Color Picker Hex field Does not occur in 4.8.3 ...

GamePad input commands for multiplayer all send to player 1

UE - Gameplay - Input - Nov 20, 2014

When setup for multiplayer, all players are able to move around and control the camera with the analog sticks but button presses of all controllers only affect player 1. ...

Edit shared defaults for multiple blueprints leads to Engine crash.

UE - Gameplay - Blueprint - Jun 20, 2017

Changing any value in Edit shared defaults window with multiple blueprint assets leads to Engine crash. This is a regression from 4.16 ...

App does not resume after locking and unlocking on iOS

Tools - Jun 21, 2016

Locking and unlocking the device does not allow the app to resume where it was left off. The app is running in the background but when you double tap home button and select it, the app will restart ...

Incorrect display for default exec pin for Switch nodes

UE - Gameplay - Blueprint Editor - May 4, 2017

The pin for Default for switch nodes in the preview build for 4.16 displays as a circle, this visual display for a pin is used with variables or a reroute node, but the default is and exec pin, and ...

Circular reference causes unrelated binding to fail in packaged game

UE - Editor - UI Systems - Sep 19, 2017

Text field does not load binding if the widget containing the text field contains an unrelated circular dependency and Event driven loader is disabled. Tested this in 4.15, 4.16, 4.17 4.15 Does n ...

Crash in UHierarchicalInstancedStaticMeshComponent::GetOverlappingSphereCount

UE - World Creation - Worldbuilding Tools - Foliage - May 15, 2018

A licensee has reported a regression from 4.18.3 to 4.19.2 that is causing crashes to occur in their project. The crash occurs when walking onto their foliage in a packaged game. This does not happe ...

Calling Finish Recording Output causes a crash in PIE

UE - Audio - Mar 23, 2020

The Finish Recording Output node from the Audio Mixer BP Library crashes due to an invalid Path input. This is a regression from 4.23.1 (CL-9631420).  This was reported and tested in 4.24.3 (CL-115 ...

High Precision Tangent Basis & Use Full Precision UVs on Skeletal Meshes reset after reimport

UE - Editor - Content Pipeline - Datasmith - Importer - Sep 17, 2020

Reimporting a skeletal mesh causes "use high precision tangent basis" & "use full precision UVs" to reset and no longer being applied to the mesh. Reported and tested in version 4.25.3(CL 13942748) ...