The problem is caused by the animation sequence playback position being set out of range from Sequencer. The call stack is : UE4Editor-AnimGraphRuntime.dll!FAnimSequencerInstanceProxy::UpdateAnim ...
"Assertion failed: Pair != nullptr " when trying to create a basic test with AEditorFunctionalTest in a WP map. ...
We hope that the difference in GraphicsRHI will not cause such a big difference, but we need to make sure that there are no measurement omissions in the case of DX12. ...
Customer Provided Description:This was experienced in UE 5.01 - custom installed engine (No changes to UE code, simply added the Debug build configuration, see the following command): "c:%ue_dire ...
From a user report: It happens after I play the game in a new window from the editor. I noticed it may be related to building collisions for a point cloud on runtime: [Link Removed] If I don't bui ...
Fractured meshes with weird Normals/Reflections. You will see weird normals / reflections on the surface, seems each fracture piece has it's own reflection angle. Repro rate: 3/3 Tested this in // ...
When switching source control settings from the Source Control button and toolbar, the same operation produces different results. Licensees have requested that the behavior should be consistent. Tw ...