The implementation of UMGSequencePlayer::Play and UMGSequencePlayer::Pause are not conducive to being able to efficiently pause and resume animations. Some problems that need to be addressed: 1. ...
We need to use UNNotificationRequest instead of UILocalNotification which is Deprecated in iOS 10 [Link Removed] ...
Launching on VR Mobile platform with Mobile Multiview and OpenGL ES3.1 enabled breaks occlusion. Also occuring in Main @ CL4235929 Users example project attached, also confirmed in VR Template. ...
When moving actors spawned from within the editor to a new sublevel, their meshes stop rendering. However, if you open a new level then re-open the old level the meshes become visible again. You wil ...
OccluderVertices didn't consider the subsection's transition, so the position of the OcclusderVertices are not correct. I made a fix as follows: [Image Removed] [Image Removed] ...
Reported in SF [Link Removed] Client created a ,dae file in Cabinet Vision. When imported into TM, geometry will be missing, such as the walls and parts of the cabinets. Tested and occurs in TM 20 ...
When testing network multiplayer in PIE, server character does not respond to input and cannot be controlled. ...
Testing Vulkan DLS and hit this crash when running the app on Nexus 6p. This crash does not reproduce on Nexus5_4012_Adreno 330 ...