This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Based on the affected project names, this crash seems co ...
RHIinit() calls GRHICommandList.GetImmediateCommandList().GetContext() to make sure that GDynamicRHI->Init() initialized the immediate command list (by calling FRHICommandListImmediate::InitializeIm ...
This is a trending crash coming out of 4.18; it may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2093 // Start the cac ...
Behavior Tree (BT) services added to root nodes call the initial tick twice A BT Service with the setting "Call Tick on Search Start" enabled will execute the initial tick twice when added to the ro ...
Context: The Niagara System is the primary tool to do visual effects inside Unreal. Niagara systems can be culled due to distance. Problem: Once a deactivated Niagara System is culled due to distan ...
This is a trending crash coming out of the 4.18 release. User DescriptionsI tried to call an Event Dispatcher (which is assigned in the Level Blueprint) in the Construction Script of the Blueprint ...
Mark S: This is an Intel compiler failure on macOS 10.12.6. Callstack from LogAssertion failed: [File:/Users/build/Build/++UE4+Release-4.18+Compile/Sync/Engine/Source/Runtime/Apple/MetalRHI/Privat ...
Shader Template files like MaterialTemplate.ush do not submit previous chunks when encountering a `%` character, unless that `%` character is `%s` or `% {...} `. Because the error is happening ...
Really close to the repro steps for [Link Removed] Same repro steps produced the following Buggs along with this one: [Link Removed] [Link Removed] Error message: Fatal error: [Link Removed] [Lin ...
This is a trending crash coming out of the 4.18 previews. Users have not provided any descriptions of their actions when the crash occurred. The callstack shares similarities to [Link Removed] whi ...