When nanite is enabled on a static mesh, lighting contributions from Sky Atmosphere material nodes are not incident on the static mesh and no longer present in the overall lighting of the scene. Th ...
Increasing the multiplier past a certain point causes sounds on a Quantization Boundary to struggle to play at the correct time. The repro above uses 1/32, but this also repros with other values. ...
The issue is already fixed in UE5 by CL 14368553. This Jira is created for cherrypick into UE4 ...
It seems that a simple change from TCHAR_TO_ANSI to TCHAR_TO_UTF8 in UE::FUsdStage OpenStageImpl() fixes the issue. ...
Investigate and fix all calls where the Navigation System is constructed without the NavigationObjectRepository subsystem being valid. ...
This is a top community crash occurring on Linux. A log file is attached. Additional information is currently unavailable. ...
Camera shake oscillations with blend out time do not play their full duration in sequencer. ...
The alpha channel seems to be offset in the x and y by 1024 pixels this has been fixed and attached for analysis. ...
Only seen on an Intel HD4600 GPU This is a regression from 4.13 Did not occur on an Intel HD530 GPU ...
Previously packaging caused a crash with this system. This was fixed, but now the system is no longer visible when packaged. ...