UPDATE: 12/23/2015 This appears to be occurring on packaged projects for Win64 as well. ====================================================================== When attempting to launch a level t ...
A Blueprint Interface function that returns a map type variable will fail compiling with various errors when called in another Blueprint. If the same function is setup in the Actor Blueprint instead ...
If you go into World settings, select Force No Precomputed Lighting, rebuild lighting to purge lightmaps, uncheck Force No Precomputed Lighting, save level, quit, reload project and try rebuilding l ...
When you remove an axis mapping using a specific key it will remove all mappings even if they have separate scales. The user found a fix that I verified that worked. In "InputSettings.cpp", which i ...
When a child actor passes a string to it's parent's overloaded constructor using an overridden function that returns a string it won't receive the correct string. I have verified that the correct fu ...
Imported TTF fonts rendering unknown glyph for previously-working characters such as ' or ! or , or ?. In 4.21 the font was working as expected. User states that custom fonts should be forward-compa ...
Adding a Skel Vert/Surf Location node to a Particle Effect causes it to stop displaying particles and throws the warning "No Async Tick". Toggling Skel Vert/Surf Location off allows the Particle to ...
When building UE 4.23 from source using VS 2019, there are compile errors when building the Targets DebugGame Client and Development Client. Note that Debug Client builds successfully. The errors ar ...
Newly created Level Sequence assets cant be opened when they have been created via Editor Blueprint Widget. They are created successfully through a button click for instance, but when you try to ope ...
User receives a crash at %90 during launch of a newly created project from a fresh install of 4.24.3 and 4.25. The project does not contain any plugins or additional content. Note: User is able to ...