UAnimInstance::GetInstanceTransitionTimeElapsed does NOT consider TransitionIndex

UE - Anim - Runtime - Nov 29, 2021

GetInstanceTransitionTimeElapsed doesn't use TransitionIndex. float UAnimInstance::GetInstanceTransitionTimeElapsed(int32 MachineIndex, int32 TransitionIndex) { // Just an alias for readabili ...

Log message in ExclusiveLoadPackageTimeTracker is written incorrectly and means the opposite

UE - Foundation - Core - Oct 20, 2016

A licensee has pointed out that a log message in ExclusiveLoadPackageTimeTracker at line 191 is saying the opposite of what it means. This is the line in question:UE_LOG(LogLoad, Log, TEXT(" ... ...

Advanced Vechicle Template throws warning about no default skeleton when opening the physics asset

Docs - Samples - Dec 3, 2014

DESCRIPTION: If you try to open the physics asset for the Advanced Vehicle template will throw a warning that the physics asset has no default skeleton and that it will be replaced with the default ...

Importing folder with a period in its name causes crash

UE - Editor - Content Pipeline - Import and Export - May 15, 2018

Folders with periods in the name will crash when attempting to import them. ...

Deleting static mesh that is used by foliage tool in content browser then selecting foliage window crashes editor

UE - World Creation - Worldbuilding Tools - Foliage - May 11, 2015

If a static mesh is being used by the foliage tool and then deleted in the content browser, the foliage tool will retain a copy of the object and crash the editor if the foliage window is selected a ...

Extremely long Spline Point will cause the editor to lose FPS

Tools - Nov 13, 2015

Extremely long Spline Point will cause the editor to lose FPS and crash some machines User Description: A couple of times I've accidentally scaled a spline node to be huge, causing the spline to ...

UAssetImportTask::bReplaceExisting is not supported with interchange

UE - Editor - Content Pipeline - Import and Export - Aug 25, 2023

Add this code to a function you call from a blue utility widget or any other way to start the import with this code.TArray<UAssetImportTask*> ImportTasks; for (int32 i = 0; i < cFC.Files.Num(); i++) ...

Ray Traced Distance Field on OpenGL not working

UE - Graphics Features - Dec 1, 2015

Are Ray Ttraced Distance Field Soft Shadows supported on OpenGL ES3.1 + Android Extension Pack platforms like the Shield Tablet or Shield Console? Since the ES3.1+AEP platform supports deferred ren ...

Loading a blueprint that uses the GetOptions meta data causes an ensure

UE - Gameplay - May 6, 2020

Loading a blueprint that uses the GetOptions meta data causes an ensure ...

Editor crashes when importing 4.5.1 project to 4.6

UE - Gameplay - Blueprint - Dec 9, 2014

The user converted a copy of their 4.5.1 project to 4.6. Upon opening that project, the editor crashes. Deleting certain widgets allows the user to open the project, but opening any map results in a ...