Some instances spawned by NeagaraDataInterfaceChaosDestruction breaking event will be set location to the world origin

UE - Niagara - Data Interface - Nov 29, 2024

 The following code can often be found in UNiagaraDataInterfaceChaosDestruction.const int32 ParticleID = ParticleIDParam.GetAndAdvance() - LastSpawnedPointID + 1; The LastSpawnedPointID is usual ...

Blueprints break when implementing a duplicated BP interface along with the original

UE - Framework - Blueprint - Mar 1, 2024

When duplicating a blueprint interface, the GraphGuids of the original BP interface's function graphs are unchanged: function graphs across the two BP interfaces now have the same GraphGuid. This is ...

Rendering with a singe frame custom frame range in the MRQ with temporal sampling renders 2 frames instead

UE - Anim - Sequencer - MRQ - Jan 27, 2023

Temporal samples cause more than one frame to be rendered with a custom range of 1 frame ...

"Render in main pass" setting appears to be ignored when using ES3 and "Render in Custom Depth" is enabled

UE - Platform - Mobile - Jul 17, 2019

it appears that meshes cannot be removed from the main pass and still write to the custom depth pass when using ES3.1 ...

Sequence director fires events multiple times if multiple levels are streaming.

UE - Anim - Sequencer - Nov 7, 2018

The new event track in level sequences fires the number of times that there are levels streaming. ...

Crash when creating StaticMesh repeatedly

Tools - Nov 21, 2014

UE4Editor crashes when creating static meshes. Event at startup time while it tries to create default object it crash sometimes. ...

Misspelling in Editor Preferences: Experimental

Tools - Sep 16, 2015

UE4.9.1 under Editor Preference3s ->Experimental -> Cooking it says "Iterative cooking for builds launched [form] the editor." Correction: [from] ...

sg.ResolutionQuality command doesn't work

UE - Graphics Features - Jan 9, 2015

Using the sg.ResolutionQuality command in code or the console has no effect in 4.6.1 or 4.7. ...

Crash clicking on "Recent Levels" or "Package Project" in File menu

UE - Editor - UI Systems - Slate - Jan 22, 2016

I tried to debug. In:for (int32 StackIndex = Stack.Num() - 1; StackIndex >= FirstStackIndexToRemove; --StackIndex) { Stack[StackIndex]->Dismiss(); // <-- here } It crashes because Stack is em ...

Crash when Changing the Preview render levels (to ES3)

Tools - Feb 8, 2018

If the Preview rendering level is changed to Android ES3.1 Preview during PIE, the editor will crash. ...