Setting CrowdManagerClass via Project Settings doesn't work

UE - AI - Jul 13, 2018

Due to the way we pick CrowdManagerClass at runtime (see UNavigationSystemV1's constructor) whatever is being set via project settings is ignored. ...

IOS binaries are not included when a plugin is packaged for IOS using a binary Engine installation

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 7, 2018

Packaging a plugin for the IOS platform on a Mac completes successfully, but there are no IOS binaries included in the packaged plugin. Once the package process completes, the packaged plugin only c ...

[ Rhino ] Rhino 6 files are not importing correctly in DataSmith

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 12, 2018

Geometry from a Rhino 6 file is not importing correctly. When imported it has holes and tears in the mesh. The same file saved as Rhino 5 and imported looks fine. ...

Full Screen Native Resolution not supported on new iPad Pro 11-inch and iPad Pro 12.9 inch (3rd generation)

UE - Platform - Mobile - Nov 16, 2018

A licensee has reported that Full Screen native resolution does not work properly on the iPad Pro 11-inch and on the iPad Pro 12.9-inch (3rd generation). Black borders are used around the screen ins ...

Protobuf cause crash on iPhoneXR

UE - Platform - Mobile - Dec 24, 2018

Skeletal Mesh Ref Skeleton can be built before Skeleton has finished loading, meaning it misses Virtual Bones

OLD - Anim - Nov 7, 2018

Skeletal Mesh Ref Skeleton can be built before Skeleton has finished loading, meaning it misses Virtual Bones. Need to force Skeleton to finish loading before building ref skeleton (Like animation a ...

Datasmith re-import crash - UE4Editor-UnrealEd!UMaterialInstanceConstantFactoryNew::FactoryCreateNew

UE - Editor - Content Pipeline - Datasmith - Exporters - Feb 13, 2019

From user:I'm getting repeatable crashes on re-imports after I've re-worked the models a bit in Max. The workaround now is to just delete everything from Unreal and do a fresh import, but as my o ...

Windowed fullscreen doesn't respect vsync settings

UE - Rendering Architecture - RHI - Oct 31, 2019

When running in windowed fullscreen mode in a standalone build r.vsync 0 is not respected and the game always runs at a locked 60fps. When the game doesn't have focus, for instance when you press Wi ...