User reported an issue of a mesh not being visible when a project has multi-level blueprint inheritance. After reproing, I believe the root cause is DefaultSceneRoot of the grandchild BP class not c ...
When changing the tangent value, the last value is sometimes not 1.0 [Reproduce sample project] [Link Removed] ...
UEditorValidatorBase::ValidateLoadedAsset() is not using the K2_ValidateLoadedAsset() output, effectively ignoring the Blueprint validation. The K2Result is not used later in the function, and this ...
This is a new Linux crash in 4.18.1. There are a few similar but different callstacks that reference dri/radeonsi_dri.so() I've attached a log, but none of the ones I've looked at appear to contai ...
Crash Report: [Link Removed] ...
Naming an EnvQueryGenerator_BlueprintBase derived BP "NewBlueprint" and deleting it causes new custom generators to not appear in the EQS. This can also lead to a crash when searching for the new ge ...
When creating a new material the thumbnail will start out as the default material sphere but then quickly appear distorted, almost like its zoomed in really close. This does not affect already creat ...
Projects created with an 'Open Level' node added within their blueprint are not working correctly on mobile devices. They do however work on Mobile PIE, PIE and Windows. Occurs on: 2894_SamsungGala ...
REGRESSION No, occurs in 4.14.3 On Mac, scrolling slowly (one or two notches) does not have any affect in editor, whereas on the Windows, this has full effect. This was seen in editor (with scroll ...
Blueprint Interface functions have no duplicate/copy context menu but still shortcut (Ctrl+W) is working and making duplicated arguments. ...