Sounds like neither Multiviewport nor View Instancing (MMV) is not supported on Mac atm, and the logic in StereoAspects asserts. See attached log from a partner. ...
The editor is crashing with the 5.1 Nvidia DLSS plugin enabled after performing PIE. This issue is occurring in Binary //UE5/Release-5.1 at CL 23901901 This issue is NOT occurring in Binary //UE5/ ...
In the world settings of any level, changing the max undilated frame time to a negative number results in the editor crashing. ...
The behavior in this bug is a little odd since it is not present in any project that is upgraded to 4.24.1 (CL-10757647), but only those that are created directly in 4.24.1. The behavior is also a l ...
A BSP converted to a Static mesh shows a much darker texture material when built with Static/Baked lighting. This was reported and tested in 4.24.1 (CL-10757647). This was reproduced in 4.23.1 (CL ...
SamD and I noticed that in 4.17 the GearVRController component wasn't appearing in searches in the editor. This crash doesn't occur in 4.16.1 ...
A user has requested further compatibility support for his Ultra-Wide monitor. I attempted to troubleshoot the users issue but we have no ultra-wide in house to test the issue. We lack the document ...
Disabling Bluetooth Controller support for Android also causes the Back button of the navigation bar to not work properly, as the input event does not fire when it is pressed. Regression?: No This ...
The view in a packaged HTML build will not draw the game view as the entire view space, neither in custom sized window nor fullscreen. ...