Rename Folder in World Outliner does not function on Mac

UE - Platform - Apple - Nov 21, 2016

Right-clicking on a folder in the World Outliner and selecting "rename" in the drop down menu is not functioning on Macs running El Capitan or Sierra. NOTE: The folder can be renamed by selecting, ...

Static mesh Viewer Camera Appears to be tilted after setting the orbit pitch to 90 and Orbit yaw to 0

Tools - Nov 21, 2016

Static mesh Viewer Camera Appears to be tilted after setting the orbit pitch to 90 and Orbit yaw to 0. The camera becomes tilted and does not rotate around the static mesh as it does by default Not ...

Minimized Sequencer window doesn't regain focus when opening a sequence

UE - Anim - Sequencer - Nov 21, 2016

Minimized or background Sequencer window doesn't regain focus when opening a sequence. ...

Paper2d Plugin Content Missing from Content Browser

UE - Gameplay - Paper2D - Nov 21, 2016

There are a number of assets/content missing from the Paper2D plugin content within the Content Browser. Whether you create a new 4.14 project or upgrade from a previous version, these assets are r ...

DestroySession Continuously Failing

UE - Networking - Nov 21, 2016

The DestroySession node fails each time it is called, and the session is never destroyed. Found in 4.14.0 CL# 3195953 Reproduced in 4.13.2 CL# 3172292. Unable to test in 4.15 Main CL# 3205566 due ...

Setting world scale appears to affect the distance between eyes in VR

UE - Platform - XR - Nov 21, 2016

The "Set world to meters scale" node appears to affect the distance between eyes in VR. The eye gap distance appears to grow larger as well making everything appear out of focus ...

GI Indirect Lighting Intensity No Longer Influences Reflection Capture

UE - Graphics Features - Nov 21, 2016

The post process setting "indirect lighting intensity" no longer influences the brightness of reflections created by reflection capture actors. ...

One-off crash closing VREditor by taking off HMD

UE - Editor - Workflow Systems - Nov 21, 2016

Encountered a one-off crash closing VREditor by taking off the HMD (VR Headset). No repro attempts were successful and CrashReporter linked it to an unrelated known issue which also does not current ...

Sublevel moves away when undoing the level visibility change

Tools - Nov 21, 2016

When you have a sub level with some level transform, changing its visibility then doing undo makes the sub level moved away as if the level transform applied twice. I could repro the issue in 4.13. ...

Unable to change/edit elements of Blueprint instances of Actor Component set UObject arrays

UE - Gameplay - Components - Nov 20, 2016

When an array of custom UObjects is defined in an actor component class, blueprint instances of the component class cannot update the array elements. Array elements only update inside the blueprint ...