Packaged Game Ensure Crash when GameInstance working with Async loading thread

UE - Foundation - Core - Jul 23, 2019

In Engine 4.23 Preview, when AsyncLoadingThread is enabled and GameInstance is loaded from a Blueprint, the Engine will crash. ...

Package fails for android if company name begins with a number

UE - Platform - Mobile - Apr 26, 2017

If the company name has a number at the beginning of it when packaging for android it returns a series of errors and does not allow the project to be built. The error that is being shown in the outp ...

VirtualJoystick continues inputs after setting new Touch Interface to none

UE - Platform - Mobile - Jul 29, 2016

If you set the Touch interface to none while there is currently inputs being registered, the inputs will continue forever. I also found that if you set the Touch interface to an actual asset the pla ...

Arrow component's size appears to reset to default when moving the actor in the scene

UE - Gameplay - Blueprint - Jun 21, 2017

If an Arrow component's size is set in the construction script via the "Arrow Size" node it will be set correctly upon compile. However, if the actor is moved in the scene the size of the arrow will ...

Project Settings, IOS does not have a setting to override the @2x and @3x icons, so new projects will show the default UE4 icon

UE - Platform - Mobile - Feb 13, 2018

A packaged Shipping build of an iOS project still includes a few default UE4 logo icons, even if all of the icons in the Project Settings window have been set to custom icons. At least one user has ...

Stationary light shadow are occluded for additional players in split-screen mode

UE - Graphics Features - Jun 17, 2015

When using split screen multiplayer the second or more players that are added for split screen will have their characters shadows occluded when the bounds are not within view of player 1. Setting ...

Crash when using Ctrl+Z to undo a single digit change in the size of a widget

UE - Anim - Sequencer - Feb 21, 2017

When trying to undo a single digit change the editor will crash. For example, if a user highlights and replaces a single number in the size of a widget and then attempts to undo, the editor will cra ...

Creating an asset with the same prefix as another cancels name change process

UE - Platform - Linux - Apr 9, 2015

When creating an asset, if the beginning of the name is the same as the full name or another asset it will cancel the process Workaround: Adding a change (such as "X") to the beginning of the seco ...

Setup.sh script does not work in directories with a space

UE - Platform - Linux - Feb 9, 2017

According to AnswerHub, Setup.sh will fail: https://answers.unrealengine.com/questions/427889/building-engine-on-linux-gitdependenciessh-no-such.html ...

Cascade Crashes Engine When Adding Particle LOD After Clearing LOD Settings

UE - Graphics Features - Feb 3, 2017

In cascade if you add particle LODs then remove, clear the LOD settings array, then attempt to add more LODs (after current) the editor will crash. This crash will only occur if you add LODs after c ...