A user has reported that he gets a crash on his machine upon restarting after enabling the 'Generate Mesh Distance Fields' option within the Project Settings > Rendering options The callstack for t ...
This is only happening in the Editor Preferences/Project Settings. Hitting the Collapse All option removes everything and leaves the window blank where all of the settings were. Expand all brings th ...
I appears to be possible to replicate a value and when the value gets to the client(s), it doesn't match what was sent from the server. In the project, ReplicatedActor is created by the Authority. ...
When in Foliage Painting mode, the left trigger press causes the right controller to paint foliage instead of the left controller. This bug does not affect Landscaping or Mesh Painting. This is a r ...
Custom Events with Default parameter names causes an internal compile error User Description: I'm not sure if it's a bug,but I post it in bug reports in case it is.Here is the problem: create a c ...
Planar Reflections only work with a single surface or limited surfaces when it's a single mesh vs multiple meshes making up the piece. Attached is a sample project that will show the issue. Level ...
Error given when making an array of delegates. The user can make an array of delegates, however this throws an error on compile ...
Switching levels requires paths to be rebuilt for show navigation to work if Agent radius has been changed ...
There has been some inconsistencies with the autosave feature. Letting a map auto save doesn't save the map and when you attempt to restore the map, an error message pops stating that it was "Unable ...
Ensure occurs when closing a standalone game window. Does not appear to occur when playing in editor:Ensure condition failed: Analytics.IsUnique() [File:D:\Framework\Engine\Source\Runtime\Engine\Pr ...