In 4.16, character mesh on clients seem to be in the different location than the server. So far this happens when the player start is above the ground. This does not happen when network Smoothing ...
When tapping on a button with a touch monitor, it is registered as two inputs. There was an issue on win7 where touch inputs were counted as touches and clicks. This seems to be the same issue on wi ...
When playing in the editor with multiple players, the folders in the world outliner open up. ...
Align brush vertices does not function in 4.7 preview 4. ...
The editor rotation widget no longer correctly displays the degrees rotation label in a high resolution environment. ...
When import .paper2dsprites file, always output warning log. It seems missmatch URL TexturePackerPrefix and AppName with metadata. - PaperJsonSpriteSheetImporter.cpp const FString TexturePacke ...
The Date and Time variable does not appear to replicate when set to be replicated. If the variable is called on a client the client will not update properly. ...
SimpleMoveTo does not work on Clients. ...
The runaway loop detection stuff is designed as per thread singletons (TLS). The worker threads don't properly reset the runaway counters. ...