Special characters in the Bundle Display Name are not showing up on device

UE - Platform - Mobile - Aug 20, 2015

Bundle Display Names support UTF-8 characters. However, the iOS tool chain is not handling these correctly. Error when you try to package a project with & in the display bundle name, whether it's b ...

Cloth meshes in Content Examples spinning incorrectly.

UE - Simulation - Physics - Character - Jan 25, 2017

In the Cloth level in Content Examples, the cloth meshes at display 1.6 (Self Collision) are spinning and are being lifted into the air. This isn't consistent with the same assets in //UE4/Main. ...

Particles Don't Use Velocity "In World Space" Properly

UE - Graphics Features - Mar 17, 2017

The particle system has its initial velocity and its velocity/life in world space. It is expected that the particle's orientation won't influence the particle's velocity. That isn't the case though ...

Changing value on float input pin does not automatically provide decimal point

UE - Gameplay - Blueprint Editor - Jun 8, 2017

Entering a whole number value to a float input does not create a ".0" at the end. This was noticed as it causes a small quality of life issue with orphaned pins, where the user can't simply type th ...

Attaching a removed Actor in Sequencer causes a crash

UE - Anim - Sequencer - Jan 6, 2020

This is a regression from 4.23.1 (CL-9631420) where Sequencer just displayed the re-attached binding in yellow text instead of crashing. The user suggests that the deleted actor should be removed fr ...

Editor Crashes On Startup After Enabling Light Propagation Volume (LPV) With Forward Shading

UE - Graphics Features - Feb 20, 2017

After enabling Forward Shading that project can no longer operate while "r.LightPropagationVolume = 1" since it will crash immediately. ...

Xcode 8 Beta Toolchain Breaks InfiltratorDemo on AMD On 10.11.6

UE - Platform - Apple - Jul 27, 2016

InfiltratorDemo rendering is entirely broken on 10.11.6 using AMD GPUs when the shaders are compiled to byte code using the Xcode 8 Beta 2 toolchain. This does not appear to occur with the Xcode 7.3 ...

Level Sequence Actor- bTickWhenPaused is unsettable from the details view

UE - Anim - Sequencer - Aug 1, 2024

See UDN here: https://udn.unrealengine.com/0D5QP00000TtFaV0AV?fromCase=1 The issue is that in FMovieSceneSequencePlaybackSettings, the TickInterval struct is marked with an EditCondition to only be ...

C4D Mograph not working in 4.24.0

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 16, 2019

A customer is reporting that C4D mograph support is broken in version 4.24. C4D file added under [Link Removed] folder in: [Link Removed] ...

USD Stage is not available on Mac and Linux

UE - Editor - Content Pipeline - Import and Export - Dec 17, 2019

On Mac and Linux the option to open the USD Stage window is not there like it is on Windows. This is not a regression since USD Stage was not preset in 4.23.1 (CL-9631420) on any platform. ...