Create ActorBP has StaticMesh is not assigned to HierarchicalInstancedStaticMeshComponent. Place this actor on the level, and bind the StaticMesh from the Detail tab and add the appropriate Instance ...
When built with Address Sanitiser, the engine can except in FShaderPipeline::FindOrAddShader on deletion of the Shader pointer. This appears to be in error as FShader is asserted to be non-polymorp ...
Changes to the hit test grid of an invalidation panel while caching is disabled won't be respected when caching is reenabled. This can cause interactive widgets such as buttons who were set to colla ...
This question was created in reference to: [Link Removed] Last post fixed the import crash, but it seems it added another. If we hit Execute button twice in a row by mistake we get a crash with th ...
When Changing the between input modes with the "Set input mode UI only" node and the "Set input mode Game and UI" node the editor can become unresponsive. The user can still click on things but it ...
If a user attempts to 'PIE' within a window that does not currently have focus, the 'PIE' will not execute. The user provided a video on his answerhub post which illustrates the issue clearly. In ...
While the engine currently supports a P4Changelist argument when launching the editor from the command line, we are only currently using it to check out assets through FPerforceCheckOutWorker::Execu ...
Using a very specific way of importing an FBX will cause a crash assertion that closes the editor without opening crash reporter. Essentially when using the import button in the content browser and ...
This crash has been logged due to high frequency among our users. I have tested in 4.15.2 based on the user comments below, but have been unable to reproduce this issue. In my attempts the Blendspa ...
Reported in SF [Link Removed] Starting in TM 2025.2, when creating new images or panoramas, a new View Set is created with each new image or panorama. These View Sets will not have any names and ca ...