Reset to default arrow doesn't appear for BP Struct variables in Blueprints

UE - Gameplay - Blueprint Editor - Sep 22, 2017

When a variable of a struct is added to a blueprint, the reset to defaults arrow does not appear when the variable values and struct defaults differ. Note: A child of (or placed instance of) the bl ...

TPropertyValueIterator skips TMap values when KeyType is a UStruct

UE - Foundation - Core - May 7, 2018

From https://udn.unrealengine.com/questions/431271/tpropertyvalueiterator-skips-tmap-values-when-keyt.html The property value iterator has logic where it tries to iterate over all properties in a s ...

Sequencer does not save asset variables in event struct

UE - Anim - Sequencer - Jul 31, 2018

When adding a struct to a keyframe, Object Reference variables are not saved and Soft Reference variables are saved sometimes. Opening a keyframe's properties when the selected struct has an object ...

Crash caused by Buffer Overread in TBitArray operator < function

UE - Foundation - Core - Aug 29, 2018

A licensee has reported a crash that is caused by a Buffer Overread in TBitArray's operator < function. While the licensee did not provide reproduction steps, the crash is apparent from looking at t ...

Crash on loading pre-4.20 cloth data when compute skin cache is enabled in 4.21

UE - Graphics Features - Mar 19, 2019

According to information from the licensee, the else clause was added to "FSkeletalMeshLODModel::(GetClothMappingData()" at CL 4437969 , but if it is the cloth data existing from 4.20 or earlier, it ...

Compile on load crashes for classes within an abstract class

UE - Gameplay - Blueprint Compiler - Feb 20, 2021

When compiling on load in -game, a blueprint class that inherits from a native class that is marked within and the class that it is within is abstract, a crash will occur when FBlueprintCompilationM ...

Incorrect volume bounds check in FTranslucentLightInjectionCollector::AddLightForInjection

UE - Graphics Features - Apr 8, 2025

The 'VolumeBounds' array in FTranslucentLightInjectionCollector::AddLightForInjection is accessed as a pointer instead of with 'VolumeCascadeIndex' and thus fails bounds checks for the outer volume. ...

Setting Slate.ShowBatching to 1 makes the entire screen green unexpectedly

UE - Editor - UI Systems - Slate - Jun 19, 2025

This issue may have occurred due to a refactoring of the related functionality during the engine update from version 5.4 to 5.5. The main reason is that the randomization of BatchColor doesn't work ...

Rear tires on vehicle in VehicleGame sample detach and drift back from axel as user accelerates

OLD - Anim - May 3, 2017

This is a regression from 4.15 as it is unreproducible on a binary build in //UE4/Release-4.15 @ 3416026. Both my 4.15. and 4.16 versions were obtained from the EGL. The more the higher the speed t ...

[CrashReport] UE4Editor_MaterialEditor!FMaterialEditor::OnCanPromoteToParameter()

UE - Rendering Architecture - Materials - Jun 27, 2017

This is a common crash in the 4.16 release. It seems related to creating a parameter in the Material Editor, however users have not provided any descriptions so additional information is not current ...