When an Actor is duplicated in the editor inside a world partition level it maintains references to the Actor it is a copy of. This can cascade, i.e. Actor C, which is a copy of Actor B which is a c ...
This is a longstanding crash that occurs with low frequency, but has affected over 200 users. One user describes that this occurred while packaging a project, although other users have not provided ...
When multiple child scene components are selected and their parent is rotated 90 degrees about Z, attempting to use the transform gizmo will move the components in the wrong direction relative to th ...
User Submitted Video: [Link Removed] User Description: "Swipe to look (with only the left virtual gamepad joystick) is undoubtedly the established gold standard for 3D First Person mobile games. ...
Asset Details > Additive Settings when retargeting are copied over but reference to the animation sequence that was used in the original is kept. Batch retargeting process correctly identifies that ...
Packaging for iOS Distribution from Windows using Remote Compile results in a failure during the signing portion. This seems to be caused by a hardcoded "false" for a property that is used to determ ...
Cannot hide most Blueprint categories from the Class Settings of a bp. x = Cannot hide Actor - Hid-able Add Component - x Add Event - x AI - x Animation - Hid-able Audio - Hid-able Canvas Render T ...
There are several reported issues with Save Zones displays in the mobile previewer when the Mobile Content Scale Factor is set to 0. When MobileContentScaleFactor is set to 0 a couple things hap ...
Some materials are not rendering on iphone 6 series devices. They will render completely black on one device but not others in the same series. Replacing the material with a basic material renders o ...
In Sequencer, copying a Missing/Invalid Bound Object to a track may crash the Editor with an Unhandled Exception at UExporter::FindExporter(). The licensee has provided a txt file that contains the ...