Widget IsHovered does not register a TouchUp

UE - Editor - UI Systems - Aug 25, 2015

Widget node IsHovered does not register a TouchUp when you TouchDown onto a touchscreen device. It keeps the same x,y coordinates when moving your finger along the screen. I have spoken with Chris ...

Get Platform Name node displays incorrect platform name on tvOS

UE - Platform - Mobile - Dec 7, 2016

GetPlatform node displays the incorrect platform name for tvOS. ...

Statistics Window does not show spawned objects with "All Objects" filter during PIE

Tools - Mar 14, 2018

Actors created during PIE are not shown with the "All Objects" filter in Statistics window. Licensee also reports Texture Stats not working with "Selected Actors" filter during PIE ...

Project crashes when auto save completes after copy/pasting emitters multiple times in a system

UE - Niagara - Aug 2, 2018

Project crashes when auto save completes after copy/pasting emitters multiple times in a system Encountered same crash testing Blend_Attributes_System and ExpressionsExample_System. Doesn't seem to ...

[Audio Analysis][Ensure] - Sound Submix Spectral Analyzer Delegate Throws Ensure when Analysis Started Before the Delegate is Added

UE - Audio - Nov 25, 2021

Hit the following Ensure when trying to use the Spectrum Analyser. Also hit this in 4.26 so it doesn't appear to be a regression. Occurs with any of the following Band Settings or when creating you ...

Dragging Marquee in Orthographic Views results in Selecting Unintended Objects

Tools - Mar 17, 2015

In an orthographic view, dragging the marquee tool to select a group of objects will often result in other objects being selected outside the selection area. ...

Ragdoll Physics do not Function Properly on a Mirrored Skeletal Mesh

UE - Simulation - Physics - Dec 1, 2015

Selecting the default character/skeletal mesh (or any skeletal mesh) in the viewport, right-clicking and transforming it so it mirrors on the X,Y, or Z axis will cause the physics to act erratically ...

Game does not have focus at launch

Tools - Mar 31, 2015

When running a game in PIE, standalone, or package the game does not gain initial focus. User must click inside the game window to enable input. ...

Setting the brush type of a custom volume BP causes the editor to crash

Tools - Nov 17, 2014

Setting the brush shape of the root component for a custom volume BP causes the editor to immediately crash. ...

Projectiles transferring additional velocity when stepped on.

UE - Gameplay - Jul 10, 2015

If a player steps on projectiles they have their velocity overridden and are launched away from the projectile. ...