If a project created in 4.13 that contains one or more custom plugins is upgraded to 4.14, the custom plugins are disabled. ...
Text block widgets that are copy and pasted do not retain the same name as the copied widget in the hierarchy. ...
Encountered this crash while going through the Dev-Build-Headers smoke pass. It appears that attempting to connect to perforce is crashing the editor. I tried to connect it Subversion and that allow ...
When a material's Custom node contains a tab character, copying/duplicating the node will corrupt the code in the node. ...
Using the test asset provide the editor will crash when changing the import to Skeletal Mesh. This is a regression from 4.13 where this could be imported as Skeletal Mesh without issue. In 4.14 an ...
User report: HISMCs are currently broken in master. They always show the lowest LOD available for a mesh, so if you have a HISMC with a tree mesh set, you would always see the billboard of the tree ...
When duplication and sharing an emitter modules that aren't linked and are added later don't work properly. The second emitter's modules seem to override the original emitter. ...
When using a single FBX with multiple meshes that is imported as individual meshes, if you reimport after updating only a single mesh or a few of them the entirety of FBX will be imported and added ...
Using ScreensAlignedUVs material node on some devices does not render correctly at farther distances. Devices tested with: Working: iOS 5s and Pro Working: S7 Edge - SM-g935P Working: LG G4S - ...
Right-clicking on a folder in the World Outliner and selecting "rename" in the drop down menu is not functioning on Macs running El Capitan or Sierra. NOTE: The folder can be renamed by selecting, ...