Multiple users on AnswerHub and forums have reported seeing very large increases on their packaged Android projects. One user reported being unable to get the Tappy project itself down to less than ...
Class UBlueprintAsyncActionBase provides methods RegisterWithGameInstance() and SetReadyToDestroy(), which respectively register and unregister the object with the game instance. Derived class UCanc ...
A number of users are reporting a large drop in performance when working with the landscape grass tool compared to other foliage application methods, as well as a drop in performance since previous ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 103 /***********************/ 104 /******** Outer ********/ 105 /****** ...
UAT has intermittent crashes at the end of packaging. Looks related to [Link Removed] . Could be that the solver is being destructed after the null check earlier in the function if this is multit ...
If the user tries to use a font that is really tall the font may get the top portion of the text clipped off. ...
When using scalability settings with the world composition browser, seams in separate landscapes break on low settings, even if they lined up on high or epic settings. ...
If the the onpaint function is used it can cause the top and left sides of the screen to retain artifacts. Attached image for reference. ...
Ragdoll replication on server side is not replicated correctly on client. The client will see the server players ragdoll dissappear and reappear at the 0,0,0 origin point. AnswerHub Posts: https: ...
AI nav walking doesn't allow clients to set a "Base" for the character (SetBase from UpdateFloorFromAdjustment), so there is no floor result on frames where there is a net update. This causes simula ...