There is an issue where scroll boxes inside retainer boxes do not respect scroll box clipping. This issue appears to be a regression. Versions tested: Issue does not occur in 4.17 4.17.2 CL - 36589 ...
This problem is difference rendering result between Final Image of SceneCaptureComponent2D and scene rendering. If I disable the post effect, the result seems to be the same, but turning it on will ...
There is an issue occurring where Widget components set as IsVariable have non-functional settings/variables. This issue occurs with multiple widget components. This does not appear to be a regressi ...
Whenever defer spawning is used from the GameplayStatics library it is supposed change it's transform properties based on what is passed in as a parameter. Despite this, it seems the newly created a ...
A verify command in CookOnTheFlyServer is checking the wrong condition and causing cooking to fail for patches that are based on a previous release or have had something removed from the build. The ...
The user for this UDN encountered this simultaneous editing bug occurring only when duplicating array elements of a custom UObject class. ...
When a Blueprint is based off of a class that has its root component defined in C++, any components added to an individual instance of a blueprint reset their hierarchy so that they are always attac ...
Occasionally, the Engine/Editor crashes on startup with an assertion in the lock-free void pointer list. ...
The behavior differs between play and editor preview when camera attached to actor add to camera cut. [Link Removed] When in play, actor become active camera. [Link Removed] When in editor prev ...
There is an issue with ramp-like textures where multiple corners are covered when you apply the mesh with the alpha channel on, there is a strange border that appears around the whole plane mesh tha ...