Any environment with volumetric fog enabled will have a light leak which appears through objects. Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4666322 ...
Niagara Component is considered for GetActorBounds With "Only Colliding Components" Enabled. Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4666322 ...
When using the "Insert execution pin after" option with a sequence node "Then 0" gets removed. ...
Using radial force on an object that has its axes locked will force that object to move regardless of locked settings. ...
In Editor details panels for a float value, when entering a decimal of 18 numbers results in incorrect truncation. ...
Collision does not appear to work properly on a static mesh that is set up with UseComplexCollisionAsSimple. ...
**Physics collision ignores Capsule Collision, When Skeletal mesh root bone orientation is rotated in the Z-Axis, resulting in unexpected collision behavior. Screen shot has been attached to de ...
With CircleDOF enabled artifacts will occur when getting close to a translucent plane with an object behind it. This does not occur with any other DOF method or if "Render After DOF" is disabled in ...
Editor memory leak occurs when Actor's String Variable contains Characters(Char) close to/exceeding a million bytes ...