NavMesh debug material color is changed by lighting with high lux values.

UE - AI - Debugging - May 23, 2024

There is a clear difference in color saturation for the nav mesh debug material between when lit by a light with low lux values (6) and when lit with high lux values (1000) and eye adaption is enabl ...

Colors of Individual Lens Flare Tints Cannot be Changed in UE 4.18+

UE - Graphics Features - Jun 15, 2018

If you create a project in 4.17 and follow the Repro steps, you will be able to adjust the colors of individual lens flares. If you copy the 4.17 project into 4.18, 4.19, 4.20 Preview, or 4.21 the f ...

Unexpected Changes in Saturation/Contrast of Colors when upgrading project to 4.15

UE - Graphics Features - Jan 30, 2017

When upgrading a project to 4.15 (in my case from 4.14.3), the colors seem to have shifted in contrast/saturation. It is not a huge difference, but noticeable enough to affect the overall result of ...

Changing Frame Buffer Pixel Format to Float RGBA makes the editor color look greyed out.

UE - Virtual Production - Rendering - Color - Jan 20, 2022

Changing Frame Buffer Pixel Format to Float RGBA makes the editor color greyed out with a faded look. This is not a regression it is occurring in 4.27. ...

Deleting reference variable will result in unusable picker appearing on resolve nodes

UE - Gameplay - Blueprint Editor - Feb 11, 2019

REGRESSION: No When deleting a reference variable, any resolve node pins using it will have a picker added, which won't have anything listed in their dropdown. This isn't consistent with what happ ...

Color samples are not displayed when switching to light complexity view.

UE - Graphics Features - Nov 25, 2021

In other views, such as Shader Complexity, color samples are displayed. ...

Skeletal Meshes display Vertex Paint in RGB Color View Mode without being selected

OLD - Anim - Apr 26, 2017

Skeletal meshes display Vertex Paint in RGB Color View Mode without being selected. This is inconsistent with Static Meshes, which must be selected prior to showing their Vertex Paint. ...

Bug in CurveLinearColor makes colors of Diffraction material white outside curve range, causing rendering artifacts

UE - Texture - May 14, 2025

There seems to be a regression with linear textures (commonly for multi-channel masked textures) in UE5.4. Setting the "Encoding Override" (under Texture > Advanced > Source Color Settings) to "Line ...

Cannot Rename or Delete Event Dispatchers if they are named "color"

UE - Gameplay - Blueprint - Jul 21, 2015

Event Dispatchers cannot be renamed or deleted after being created if the name used is "color". ...

Component Picker search does not behave as expected

UE - Editor - Workflow Systems - Oct 26, 2023

Search results in component pickers do not show up unless they match both the name of the actor and the component, this is because FActorHierarchy::CreateWorldChildren ends up calling Mode->CreateIt ...