There is a clear difference in color saturation for the nav mesh debug material between when lit by a light with low lux values (6) and when lit with high lux values (1000) and eye adaption is enabl ...
If you create a project in 4.17 and follow the Repro steps, you will be able to adjust the colors of individual lens flares. If you copy the 4.17 project into 4.18, 4.19, 4.20 Preview, or 4.21 the f ...
When upgrading a project to 4.15 (in my case from 4.14.3), the colors seem to have shifted in contrast/saturation. It is not a huge difference, but noticeable enough to affect the overall result of ...
Changing Frame Buffer Pixel Format to Float RGBA makes the editor color greyed out with a faded look. This is not a regression it is occurring in 4.27. ...
REGRESSION: No When deleting a reference variable, any resolve node pins using it will have a picker added, which won't have anything listed in their dropdown. This isn't consistent with what happ ...
In other views, such as Shader Complexity, color samples are displayed. ...
Skeletal meshes display Vertex Paint in RGB Color View Mode without being selected. This is inconsistent with Static Meshes, which must be selected prior to showing their Vertex Paint. ...
There seems to be a regression with linear textures (commonly for multi-channel masked textures) in UE5.4. Setting the "Encoding Override" (under Texture > Advanced > Source Color Settings) to "Line ...
Event Dispatchers cannot be renamed or deleted after being created if the name used is "color". ...
Search results in component pickers do not show up unless they match both the name of the actor and the component, this is because FActorHierarchy::CreateWorldChildren ends up calling Mode->CreateIt ...