[CrashReport] Crash related to mesh reimport - UE4Editor_UnrealEd!UpdateSomeLodsImportMeshData()

Tools - Jun 22, 2017

This is a common crash that occurs for users in the 4.16 release. Log file attached. Additional information is currently unavailable. User DescriptionsRandom Crash After right clicking Static mes ...

Issue with sound waves and reimporting

UE - Gameplay - Mar 1, 2016

A licensee notified us that sound wave asset "import settings" are not showing up on all sound waves. I loaded up QAGame and looked for sound wave's that are currently checked in that do not have Im ...

StaticMesh fbx importer test the mesh bounding box using local instead of global

UE - Editor - Content Pipeline - Import and Export - Feb 19, 2020

Reimport of a MaterialX file as material instance fails

UE - Editor - Content Pipeline - Import and Export - Apr 5, 2024

In Main, the reimport does not generate an error but the material instance is not updated. ...

Make FBX scene importer available in python

UE - Editor - Content Pipeline - Import and Export - Mar 17, 2020

Its important to allow import scripting workflow ...

Reading curves from an FBX incorrect with FFbxCurvesAPI

UE - Anim - Sequencer - Dec 20, 2019

A licensee has brought up some inaccuracies in the reading of curve data from FBX files: #1, Remove calls to SetKeyInterpMode, SetKeyTangentMode, SetKeyTangentWeightMode, and change them to NewKey. ...

Fbx importer crash when importing one "line" triangle

Tools - May 23, 2016

When we have a mesh containing one triangle with two vertex at the same location the importer is crashing. It crash because rejecting the line triangle result with a mesh containing no vertex which ...

Import with New File option for Anim Sequences does not function

UE - Editor - Content Pipeline - Import and Export - Feb 14, 2022

The "Reimport with New Source" functionality is currently not functioning in the Editor. When selecting the option with a clearly edited Anim, it is not updated. There is no message in the Output Lo ...

Crash with FBX Import as Skeletal Mesh

UE - Editor - Content Pipeline - Import and Export - Nov 22, 2016

Using the test asset provide the editor will crash when changing the import to Skeletal Mesh. This is a regression from 4.13 where this could be imported as Skeletal Mesh without issue. In 4.14 an ...

Incorporate changes to static mesh reimport code from licensee

Tools - Jun 21, 2016

https://udn.unrealengine.com/questions/298041/static-mesh-reimport-lod-bugs.html ...