This is an early trending Linux crash in 4.18, but also occurred in 4.17. It seems to occur before a project loads. Callstack from Log[2017.10.26-01.39.08:606][ 0]LogVulkanRHI: Display: - Found g ...
Consider a C++ struct containing an FText. Now consider a used-defined BP structure containing that C++ struct. When cooking an asset that references such a user-defined BP structure, the following ...
Blueprint functions appear to correctly associate local variables when renaming the function. However when undoing a rename with ctrl-z the local variables appear to lose their association. Redoing ...
This issue is not a regression, it has been broken since the start of UE4. This bug may be related to [Link Removed] . Per licensee: We are trying to replace certain materials with material instan ...
The creation wizard is not correctly adding the #include path in the CPP file. To fix the issue to get the project to compile you have to add the path in the .CPP file within Visual Studio. In this ...
This is a longstanding but low frequency Mac crash. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.10.26-22.22.57:828][183]LogSavePackag ...
This is a regular crash that has occurred through 4.16 and into the 4.17 previews. The callstack is similar to [Link Removed] (invalid), although the error message is different. User Description ...
This is a trending crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack is very close to https://jira.it.epicgames ...
The SoundWave in the Content folder of the attached Project has been exported from Nuendo @ 120BPM 4/4, with a duration of exactly 1 Bar. The BP_Audio Actor uses the TimeSynthComponent to provide sa ...
The Asset Audit window uses the content browser to display information about both real assets and fake assets like chunk definitions. When you hit the Add Chunks button, it adds several fake assets ...