This is a regular crash that has occurred through 4.16 and into the 4.17 previews. The callstack is similar to [Link Removed] (invalid), although the error message is different. User Description ...
This is a trending crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack is very close to https://jira.it.epicgames ...
The SoundWave in the Content folder of the attached Project has been exported from Nuendo @ 120BPM 4/4, with a duration of exactly 1 Bar. The BP_Audio Actor uses the TimeSynthComponent to provide sa ...
The Asset Audit window uses the content browser to display information about both real assets and fake assets like chunk definitions. When you hit the Add Chunks button, it adds several fake assets ...
If the actor is in sublevel and user play simulate or PIE, the actor can't be moved by drag gizmo. Even if under the same conditions, editing transform of detail panel work properly. So I guess that ...
In UE 5.5 (and earlier versions), FCollisionResponse::operator== has incorrect behavior where it will detect that two collision response containers are identical if they have the same number of entr ...
artists are dealing with greatly increased iteration times due to long shader compiles when working in the material editor. This has regressed over time as we add more features to the point were wor ...
This is an infrequent Mac crash that has occurred for a few users between 4.17 and 4.18. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017 ...
This is an infrequent Mac crash that has occurred for a few users since 4.16. Users have not provided any description of their action when the crash occurred. Callstack from Log[2017.08.26-18.54.51 ...
Confirmed this issue in 4.25.4, 4.26, and 4.26.1 therefore it is not a regression. Uploaded logs from 4.25.4 and 4.26.1, the backup logs are before the restart (step 5 in repro steps) ...