UMG Designer preview: Incorrect resolution on Samsung s8 and s9

UE - Editor - UI Systems - Jul 30, 2018

"By default, the device profile for android_high (which is used by phones such as the galaxy s8 and s9) gives a scale factor of 1.0 resulting in 1280x720. When choosing a ~2:1 device such as the gal ...

Temporal AA and Motion Blur Does Not Work on Manually Animated Bones

OLD - Anim - Jul 30, 2018

Manually animated bones of skeletal meshes do not correctly work with temporal AA and motion blur even if "Per Bone Motion Blur" is enabled. Found in 4.20 CL# 4233996 and 4.21 CL# 4234136 Unable t ...

Disabling "Support Stationary Skylight" Causes Crash With Forward Shading Enabled

UE - Graphics Features - Jul 30, 2018

Disabling 'Support Stationary Skylight' crashes if you select anything in the editor when Forward Shading is also enabled. Working as expected 4.19 4033788 Found in 4.20 CL# 433996 and 4.21 CL# 42 ...

Multiplayer Shootout fails to package properly

Docs - Samples - Jul 27, 2018

Attempting to package the Multiplayer Shootout example results in an error and the packaging attempt fails. The error can be found in the attached log. Regression?: No This occurred in 4.18 and 4.1 ...

When asynchronously loading levels using the "Async Load Primary Asset" node, the dirty flag of the loaded level becomes Enable

UE - Gameplay - Jul 26, 2018

Asynchronously loading a level that has one or more Actors using the "Async Load Primary Asset" node will enable dirty grug for that level asset. The cause is a modified code(CL-3764602) for the [L ...

[CrashReport] UE4Editor_VREditor!AFloatingText::AFloatingText() [vreditorfloatingtext.cpp:99]

UE - Editor - Workflow Systems - Jul 25, 2018

UPDATE This crash occurs when compiling shaders with a Floating Text asset in the level. Following the repro steps given above, the crash occurs each time opening the editor after forcing shaders to ...

Failure to save after reimport when datasmith actors with override were moved to sublevel

UE - Editor - Content Pipeline - Datasmith - Exporters - Jul 23, 2018

Crash On Startup If a Cubemap Texture For a Skylight Is Set In The Constructor

UE - Graphics Features - Jul 23, 2018

Crash on startup If a cubemap texture for a skylight is set in the constructor.  Attached images of where the user thinks the crash is coming from. Works Properly in 4.19 CL# 4033788 Found in 4.20 ...

Blutility context menu popup shows all pins inside function

OLD - Anim - Jul 23, 2018

ActorAction Blutilites are showing all pins inside a function. This does not happen with editor callable custom events. Also occurring in Main/4.21 CL #4221482 ...

Screen Space Widget Component offset in Editor Viewport when using Windows Scaling

UE - Editor - UI Systems - Jul 23, 2018

Using Windows scaling above 100% now causes Screen Space 3D Widgets to be offset. (Pressing F11 for fullscreen or launching will cause widget to appear in correct location) ...