Mobile HDR is causing issues on certain devices

UE - Platform - Mobile - Dec 8, 2014

When deploying a template project to the devices listed below, there is an issue with the mobile HDR being checked on. It is causing the project to show either black or static like. Devices tested ...

Remove Item Node Removes All Objects in an Array

UE - Gameplay - Blueprint - Nov 9, 2015

Getting an object from an array at a certain index and then using the Remove Item node causes the entire array to be wiped. Found in 4.10 Preview 4. Reproduced in 4.9.2 binary and Main CL 2752291. ...

Incorrect Specular Highlights with Sphere Reflections Captures when using the Forward Renderer

UE - Graphics Features - Apr 30, 2017

A user is reporting incorrect/inconsistent reflections when using Reflection Captures with the Forward Renderer. I attempted to enable High Quality Reflections within the material's properties whic ...

Vertex Colors distort after merge actors is used

OLD - Anim - Sep 11, 2017

When using the merge actor tools with Vertex colors painted on, the resulting mesh will have those colors distorted. This issue occurs only with the resulting static mesh. This issue is a regression ...

Add Component node loses reference on BP compile

UE - Gameplay - Nov 16, 2017

When adding an actor or scene component blueprint reference to an actor blueprint, the component gets changed to an Add Component node when updating the component blueprint. This bug was not present ...

Setting Asset ID reference to instance on a different level causes reference to be lost on reload if asset is renamed.

UE - Gameplay - Blueprint - Nov 25, 2016

When a variable of type AssetID is set to an asset on another level, the reference to the second asset is lost after reloading the project if the second asset is renamed. Regression: No - this beha ...

Datasmith & mikktspace tangent cause entities to glow with lightmaps

UE - Editor - Content Pipeline - Datasmith - Exporters - Feb 22, 2019

The steps above are reduced to their simplest expression.  I appears that several customers complained about lightmap baking resulting in glowing objects.  This typically happens on interior door fr ...

'Set from Euler (Quat)' and 'Set Components (Quat)' BP nodes have no output.

UE - Gameplay - Blueprint - Mar 18, 2019

'Set from Euler (Quat)' and 'Set Components (Quat)' BP nodes have no output. These nodes are new in 4.22 Confirmed in MAIN @ CL 5423420 ...

[Feature Request] Allow include files to be added in custom nodes via separate entry

UE - Rendering Architecture - RHI - Jan 10, 2020

Suggested feature by a licensee and there have been a few use cases recently we've seen. [Link Removed] for vis ...

JumpForce replicated ability task not always cleaned up properly

UE - Gameplay - Gameplay Ability System - Jul 19, 2024

See [Link Removed] for original report.  UAbilityTask_ApplyRootMotionJumpForce has a slightly different flow than other Root Motion Source ability tasks. It is the only one that allows EndTask to b ...