When deploying a template project to the devices listed below, there is an issue with the mobile HDR being checked on. It is causing the project to show either black or static like. Devices tested ...
Getting an object from an array at a certain index and then using the Remove Item node causes the entire array to be wiped. Found in 4.10 Preview 4. Reproduced in 4.9.2 binary and Main CL 2752291. ...
A user is reporting incorrect/inconsistent reflections when using Reflection Captures with the Forward Renderer. I attempted to enable High Quality Reflections within the material's properties whic ...
When using the merge actor tools with Vertex colors painted on, the resulting mesh will have those colors distorted. This issue occurs only with the resulting static mesh. This issue is a regression ...
When adding an actor or scene component blueprint reference to an actor blueprint, the component gets changed to an Add Component node when updating the component blueprint. This bug was not present ...
When a variable of type AssetID is set to an asset on another level, the reference to the second asset is lost after reloading the project if the second asset is renamed. Regression: No - this beha ...
The steps above are reduced to their simplest expression. I appears that several customers complained about lightmap baking resulting in glowing objects. This typically happens on interior door fr ...
'Set from Euler (Quat)' and 'Set Components (Quat)' BP nodes have no output. These nodes are new in 4.22 Confirmed in MAIN @ CL 5423420 ...
Suggested feature by a licensee and there have been a few use cases recently we've seen. [Link Removed] for vis ...
See [Link Removed] for original report. UAbilityTask_ApplyRootMotionJumpForce has a slightly different flow than other Root Motion Source ability tasks. It is the only one that allows EndTask to b ...