Users find it confusing when they add decorators on root composite and none of those decorators work. We need to keep them for subtree feature though. And it can result in root-note decorators not ...
I understand that we were not using -benchmark and -dumpframe for some of our internal renders that used these CMD arguments, but that's what our users see. See here for my progress documenting thi ...
It appears that any amount of bloom will generate a large white artifact (see attached image). ...
Instance Static Mesh element is not rendered if array element is removed and another is added. The collision is still present and the instance count will still register as if the non-rendered elemen ...
A text block's outline appears to provide an outline for the drop shadow as well. ...
When doing overlap tests in PrimitiveComponent, UWorld->ComponentOverlapMulti is used. The callstack for that ends up looking like this (callstack is inverted, highest level on top): UWorld::Compo ...
When deploying a template project to the devices listed below, there is an issue with the mobile HDR being checked on. It is causing the project to show either black or static like. Devices tested ...
Getting an object from an array at a certain index and then using the Remove Item node causes the entire array to be wiped. Found in 4.10 Preview 4. Reproduced in 4.9.2 binary and Main CL 2752291. ...
A user is reporting incorrect/inconsistent reflections when using Reflection Captures with the Forward Renderer. I attempted to enable High Quality Reflections within the material's properties whic ...