OnRep_ReplicatedAnimMontage causes popping when montage ends

OLD - Anim - Oct 8, 2016

UAbilitySystemComponent::OnRep_ReplicatedAnimMontage doesn't handle some edge cases when stopping the montage when blending is involved. Namely, it's possible on a client (due to latency, etc.) that ...

Launching to HTML5 creates an 'uncaught exception: out of memory'.

UE - Platform - Mobile - Oct 7, 2016

After updating Binary to the latest CL to bypass the HTML5 issues of 3149070, I ran into an HTML5 issue. Launching onto HTML5 Firefox opens a new window with the message 'uncaught exception: out of ...

Editor Crashing when trying to launch on to any device.

UE - Graphics Features - Oct 7, 2016

When trying to launch on to any device the editor crashes. ...

Layered Blend Per Bone node doesn't update immediately when adding Branch Filters

OLD - Anim - Oct 7, 2016

When adding Branch Filters to a Layered Blend Per Bone node, the Details panel will not updated immediately. The user will needs to deselect and select the node again to see the added filters. So ...

Ctrl+Dragging multiple pins at once will sometimes drop pins

UE - Gameplay - Blueprint - Oct 7, 2016

Ctrl+Dragging multiple pins at once will sometimes drop pins This is a regression. The same setup was working in 4.12.5, but isn't working in 4.13.1 & Main (4.14) User Description: Blueprint conn ...

Map Build Data Registry node not visible after building lighting

UE - Graphics Features - Oct 7, 2016

When the user builds lighting on a level, the Map Build Data Registry node is marked dirty, but isn't visible to the user initially. Selecting the filters dropdown, checking and unchecking a filter ...

Editing InlineEditConditionToggle variable value causes editor to crash

Tools - Oct 7, 2016

Editing property with InlineEditConditionToggle meta specifier causes the editor to crash. Workaround: Calling Super::PostEditChangeProperty after property changing code prevents crash from occurri ...

Plugins created in Editor are always Developer type

UE - Foundation - Cpp Tools - Plugin System - Oct 7, 2016

It is pointless (and quite confusing) to create a Blueprint Library plugin, that cannot be used in shipping build. The plugin type is set in SNewPluginWizard::WritePluginDescriptor(). Related to [L ...

Set Sound Mix Class Override still Playing Sounds in Certain Conditions

UE - Audio - Oct 7, 2016

When using the Set Sound Mix Class Override within blueprints, the playback of any subsequent sounds seems offset or incorrect. This is apparent when using a Delay node. ...

Compiling UObject blueprint causes Instanced variables of the blueprint type to show as "REINST" in other blueprints

UE - Gameplay - Blueprint - Oct 7, 2016

When a UObject blueprint is compiled, other blueprints with an Instanced variable of that type will show as REINST and will not recognize the original blueprint data. ...