Enabling HZB Occlusion culling results in a reproducible crash. Looks like a community member noticed this back in preview 2: https://forums.unrealengine.com/unreal-engine/announcements-and-release ...
This is currently among the top 10 crashes coming out of the 4.17.2 hotfix, affecting a few unique users, and this specific callstack does not appear to have occurred in 4.17.1. This may be a regres ...
A very unfortunate bug shipped in 4.22 that causes a crash in many cases when a client is disconnected from the network, such as when unplugging the network cable. This will be a cert failure on con ...
Created based on user report. The constructor of FGameplayEffectCustomExecutionParameters generates a FActiveGameplayEffectHandle that gets put in GlobalActiveGameplayEffectHandles::Map and stays t ...
Collision between an instanced static mesh and a physics simulating actor (with "simulation generates hits events" enabled) results in the following warning: LogChaos: Warning: Collision handler en ...
GetNeverCookPackageFileNames among other things adds every external actor package to NeverCookPackageList, even if they are not referenced by the rest of the cook. Since it stores the packages in th ...
This was reported from https://udn.unrealengine.com/questions/323255/bugfix-onactive-not-triggering-for-gameplaycues-on.html In some case it looks like OnActive gameplay cues are not working proper ...
https://udn.unrealengine.com/questions/236428/bug-blueprints-executing-zombie-code.html Blueprint MyCharacter is based on native class CodeFirstPersonCharacter. CodeFirstPersonCharacter has compone ...
This is a longstanding crash that occurs with low frequency per release, but has affected 400 users since the 4.11 release. Unfortunately among all of them, only one has provided any description. ...
Our character is using the Pose search setup from GameAnimation content example. The architecture of the system is most the same with some new function that account for some input difference and sp ...