FHighResScreenShotConfig::Init() sets the materials only in the Editor, due to a #if WITH_EDITOR block. However, the FViewport class exposes the TakeHighResScreenShot to non-editor builds as well, l ...
Reproduces 3/3 times. Issue does not occur in //UE5/Release-5.1 - CL 23901901 Binary. Confirmed Regression. ...
The use of AutoCreateRefTerm will dynamically change the return type of this function. However, it appears that we lose this type information after node expansion. If you view enable developer artif ...
Licensee reports that overlapping actors not detected when the static mesh pivot doesn't coincide with actual geometry, e.g. between a character's legs. Maybe should do a bounding box check instead ...