If a level has been saved as two different levels and a new save initiated, the editor will crash if the overwrite is cancelled. Frequency 3/3 Regression (Yes) issue (does not) occur in 4.12.5 ...
AI Move To Location causes AI to lose velocity each time it is called, resulting in a freeze in movement on each call. Regression: Yes Worked: 4.12.5 (CL 3039270) Broken: 4.13.0 (CL 3106830) Funct ...
The landscape editor crashes on the "paint" tab if "Early Z pass" and "Movables in early Z" are enabled in the project settings and the landscape material is either masked or uses pixel depth offset ...
If a Curve Float local variable is created for a function, it will be garbage collected when garbage collection occurs. This causes the process to crash due to an null pointer error whenever it is r ...
When verifying [Link Removed] (GitHub 2762 : Correct subtitle rendering when scrubbing) I found that subtitles will not render while scrubbing the matinee. [Link Removed] has since been closed, but ...
If a blueprint contains an array of a User defined struct type, Adding a variable to the struct or changing the default values of the struct cause the associated blueprint to become dirty. Compilin ...
Using Enter to accept the description of a blueprint function causes the cursor to return to a new line instead of accepting the current input. Regression: Yes - Pressing enter in 4.12 would accept ...
Spawn decal at location's default rotation values change after splitting the rotation pin. Splitting the rotation pin appears to swap the rotation values for x and y. ...
If a value with nine or more digits is entered into a numerical field the number the last few digits will be converted to another number upon accepting input. This happens in blueprints as well as ...
If a static library that is included with a UE4 project is changed, the new version of the library is not used when the project is built again. Instead, the original cached version of the library is ...