Static mesh created from bsp will not properly duplicate if original copy of mesh in viewport is used

UE - LD & Modeling - Modeling Tools - BSP - Jun 1, 2015

If a bsp is turned into a static mesh and then the original mesh in the level is duplicated, it will register as duplicated in the world outliner but the mesh will not appear until re-assigned in th ...

Replacing blueprint assets causes editor to crash

UE - Gameplay - Blueprint - Jun 1, 2015

When attempting to replace references of one blueprint with another a number of error message windows pop up ([Link Removed]) and the editor will crash. This is a regression since it was working in ...

Child blueprint reference to self node unpins after close and reopen from Set Array Element node

UE - Gameplay - Blueprint - Jun 1, 2015

If a child blueprint attempts to set an array element of self to an array of the parent blueprint, then the editor is saved, closed, reopened, the self pin will disconnect from the Set Array Element ...

Creating custom event from function w/ delegate variable parameter does not have input pin for the delegate

UE - Gameplay - Blueprint - May 29, 2015

When using a delegate variable as a function parameter, dragging off of the delegate pin of an associated function BP node to create a custom event will create a default custom event without the inp ...

The 'Browse to Asset in Content Browser' button beside Default Gamemode does nothing

Tools - May 28, 2015

Nothing happens if you try to hit the magnifying glass icon (Browse to Asset in Content Browser) beside Default Gamemode in the Project Settings window. It also does not work beside 'GameMode Overri ...

Project crashes when exiting mobile preview

UE - Gameplay - May 27, 2015

User project crashes when exiting from mobile preview. Frequency: 5/5 Crashreporter: [Link Removed] ...

Referencing another blueprint with a widget on an Android HTC One plus causes a fail to launch

UE - Editor - UI Systems - May 27, 2015

If the user uses a widget to reference another actor blueprint the project will fail to launch after it has been launched on to the device. This issue occurs on the Android HTC One - X Plus. ...

Compiler error after changing the class in a Spawn Actor from Class node, undoing with Ctrl + Z, refreshing the node, and reconnecting exposed variables

UE - Gameplay - Blueprint - May 26, 2015

Compiler error after changing the class in a Spawn Actor from Class node, undoing with Ctrl + Z, refreshing the node, and reconnecting exposed variables. "Error Internal compiler error inside Creat ...

First Person Game Mode isn't set correctly for new default levels

Docs - Samples - May 26, 2015

When creating a new default level in the first person template, the default game mode is set to 'pawn' rather than 'first person character'. ...

OnOpening for the ComboBox(string) fires off when ever the widget is clicked not just when opening

UE - Editor - UI Systems - May 26, 2015

The Combo box (String)'s On Opening event fires off whenever the user clicks the combo box. This means that the opening event will fire off on closing as well as opening. ...