[CrashReport] UE4Editor_Persona!<lambda_e529d88d0657fbede17be1535bc6d479>::operator() [blendspacedetails.cpp:29]

OLD - Anim - Aug 14, 2017

This is a trending crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack is very close to https://jira.it.epicgames ...

[CrashReport] Assertion failed: !PinRef->bWasTrashed - UEdGraphPin::SerializePin()

UE - Gameplay - Blueprint - Sep 8, 2017

This is a common and longstanding crash that has affected more than 200 users since at least 4.15. This crashGroup was previously associated with [Link Removed], but that specific repro case has be ...

[CrashReport][GPUCrash] UpdateRadianceCaches

UE - Graphics Features - Ray Tracing - May 19, 2025

#25 crash out of 4823 in UE 5.7.1 on Windows#7 crash for UE - Graphics Features in UE 5.7.1 on Windows#3 crash for UE - Graphics Features - Ray Tracing in UE 5.7.1 on WindowsGPU Crash dump Triggered ...

[CrashReport] FBlueprintEditor::OnRemoveExecutionPin()

UE - Gameplay - Blueprint Editor - Jul 14, 2017

This is a common crash affecting users on Mac and Windows. User Descriptionsremoving empty execution pins from sequence node Source Context 3952 void FBlueprintEditor::OnRemoveExecution ...

Rendering of a Text Widget with Outline does not track LayerId correctly

UE - Editor - UI Systems - May 27, 2025

Text widget with Outline uses 2 LayerId levels to draw the outline and the text glyphs. This can be seen in function FSlateElementBatcher::AddShapedTextElement(), where lambda BuildFontGeometry() is ...

[CrashReport] UE4Editor_Landscape!ALandscapeProxy::CreateLandscapeInfo() [landscape.cpp:752]

UE - LD & Modeling - Terrain - Landscape - Jul 14, 2017

This is a common crash affecting users through 4.14 to 4.16. Users have not provided any descriptions. Source Context 740 #if WITH_EDITOR 741 ULandscapeInfo* ALandscapeProxy::Creat ...

Crash can occur when calling GetSkinnedVertexPosition on a skeletal mesh with a slightly different bone hierarchy than the skeletal mesh whose skeleton it is using

OLD - Anim - Apr 12, 2017

MDW: In progress (Dev-AnimPhys CL 3392820) When calling GetSkinnedVertexPosition on a skeletal mesh that uses the same skeleton as a different skeletal mesh with a slightly different bone hierarchy ...

[CrashReport] UE4Editor_Engine!FBlueprintDebugData::FindBreakpointInjectionSites() [blueprintgeneratedclass.h:382]

UE - Gameplay - Blueprint - Aug 29, 2017

This is a common and longstanding crash that has occurred since at least 4.9 and affected over 280 users. User DescriptionsI added an item to a BP struct. Last time I did this (several months ago) ...

FBX material IDs from 3DS Max are reordered in automatic LOD generation

Tools - Sep 12, 2018

This appears to be a UE4 bug in the way it handles the importing of FBX Material IDs from 3DS Max exports.Max uses set Mat IDs to organize multiple materials on a single object.UE4 correctly handles t ...

Crash: Direct3DDevice->CreateBuffer failed at D3D11VertexBuffer.cpp with error E_INVALIDARG

UE - Graphics Features - Jul 6, 2017

This is a common crash affecting users since at least the 4.14 release. It was previously associated with [Link Removed], however that has been marked as fixed. Source Context 221 void Veri ...