Custom Component Being Added to Wrong Target Blueprint

UE - Gameplay - Components - Nov 2, 2015

When attempting to add a custom component to a blueprint at runtime using the Add Component function, if you give the component an exposed variable, it will ignore whatever target you specify and ad ...

Normal are different after Merge Actor on scaled objects

OLD - Anim - Feb 8, 2018

Normal are different after Merge Actor on scaled objects. If the actors aren't scaled, the issue doesn't seem to occur. A licensee is trying to use the Merge Actor tool to optimize their entire pro ...

SampleCurve And SampleColorCurve Nodes Missing In Niagara Module Scripts

UE - Niagara - Mar 19, 2020

In a Niagara Module Script the "Sample Curve" and "Sample Color Curve" nodes cannot be found. They were findable in 4.24 prior to 4.24.3. This seems related to this ticket. Found in 4.24.3 CL#11590 ...

No shadow cast after Static Mesh Editor material assignment

UE - Editor - Content Pipeline - Datasmith - Importer - Apr 21, 2020

This is a Rhino file. Shadows are not cast on the Static Mesh after materials are assigned in the Static Mesh Editor. This was reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4. ...

Merge tool icons broken in user's project

UE - Gameplay - Blueprint - Mar 16, 2015

User did convert the project to 4.7.2, but they don't know which project it was made with originally (all he gave me was that it was a long time ago) Unable to repro by converting projects (code an ...

Unnecessary reference remains in material instance when using StaticSwitch in material

UE - Graphics Features - Aug 7, 2019

1.Create a material that switches textures using StaticSwitch. 2.Create a material instance and toggle the switch to overwrite the texture. 3.Then return the static switch settings to their defaul ...

No Editor Audio on Linux when using ALSA

UE - Platform - Linux - Oct 31, 2017

No sound play in editor when using ALSA (Advanced Linux Sound Architecture), and log spam when launching a project ...

Sidescroller Character Gets Stuck on Platform Edges When Moving on Tick

UE - Gameplay - Player Movement - Nov 2, 2015

When converting the character movement in the sidescroller template to occur on Tick instead of key press, the character will begin to run, and then get slightly hung up on the edge of the platform ...

Renaming parent invalidates childs hierarchy

UE - Gameplay - Components - Jun 22, 2018

When renaming the Parent of a Child Blueprint it invalidates the hierarchy of the Child Blueprint and nests its components under the DefaultSceneRoot. This bug was reported in 4.19.2 (CL-4033788) a ...

Splash Screen orientation will not change when in Portrait and Upside Down on iPhone 5

UE - Platform - Mobile - Mar 12, 2015

When changing the Orientation in the iOS settings to Portrait and Upside Down, the splash screen will still appear in the landscape orientation when the project opens. this issue will only occur on ...