This is a Rhino file. Shadows are not cast on the Static Mesh after materials are assigned in the Static Mesh Editor.
This was reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.25 Preview 7 (CL-12759524) and Main 4.26 (CL-12945139)
Results: Object does not cast shadow for materials that were assigned w/in the SM editor
Expected: Shadow appears as before SM editor material assignment. Material assignment does not affect shadow
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92286 in the post.
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Component | UE - Editor - Content Pipeline - Datasmith - Importer |
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Affects Versions | 4.24.3, 4.25, 4.26 |
Target Fix | 4.26 |
Fix Commit | 13618047 |
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Main Commit | 14155631 |
Created | Apr 21, 2020 |
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Resolved | Jun 4, 2020 |
Updated | Aug 20, 2020 |