DebugDrawHelper memory leak in editor

UE - Graphics Features - Aug 10, 2021

Assertion failed after closing project on Oculus Mobile - Referencing AudioMixerSourceManager.cpp:300

UE - Audio - Apr 30, 2019

This assertion seems to occur when closing the project while a sound is playing on the device. Assertion failed: CommandBuffers[NextIndex].SourceCommandQueue.Num() == 0 [File:D:/P4Workspaces/Switch ...

Control Rig parameters don't function in the AnimBP after the Editor restarts

UE - Anim - Rigging - Control Rig - Jun 14, 2020

Control Rig parameters don't function after editor restarts. Also the default values don't function and you need to use an input instead of directly editing the values of the pins. You can work aro ...

Media Player can't continue to play after the progress bar is dragged.

UE - Media Framework - Nov 15, 2023

This bug occurs in 5.3 version. It's ok in 5.2 version. ...

Get Constraint Force node always returns a magnitude zero vector

UE - Simulation - Physics - Solver - May 4, 2022

Get Constraint Force node always returns a magnitude zero vector. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and was able to get the constraint force, it is a regression. ...

YCoCg to sRGB?

UE - Niagara - Rendering - Mar 20, 2024

Both the material and the Niagara compute shader use the same function to interpret the YCoCg color data, but the Niagara compute shader returns an incorrect color. Also found on CL: 32347737 in Re ...

Crash when a material with a texture parameter is deleted when it has instances with static permutations

UE - Graphics Features - Dec 28, 2016

This was the simplest solid repro I could get on this bug. The callstack is similar to [Link Removed] Also came across several Shader Compiling Manager crashes while attempting to repro this crash ...

Crash occurs when blueprint breakpoint is placed after a Draw Debug String node

UE - Gameplay - Blueprint - Aug 22, 2023

This is not a regression. Tested in //UE5/Release-5.2 CL 26001984 The editor crashes when playing in editor on a level that has a break point placed on a ticking draw debug string node that is prec ...

empty default value for a blueprint member variable in a custom k2node

UE - Framework - Blueprint - Feb 9, 2024

User is attempting to find a blueprint member variable's default value in their implementation of UK2Node::NotifyPinConnectionListChanged(). but the expected value in FBPVariableDescription is empty ...