If a user uses a binding to set the text of a Text widget by using the "Get Text" node on that same widget the editor will crash

UE - Editor - UI Systems - Aug 22, 2016

The editor crashes when trying to set the text for a text block via a binding a if the text block is trying to set its text by referencing its current text setting. ...

Wireframe persists Switching from 'Quad Overdraw' to 'Stationary Light Overlap' Visualizers

Tools - Aug 22, 2016

When switching from 'Quad Overdraw' to 'Stationary Light Overlap' in the Optimizations view mode visualizers, the wireframe generated in the overdraw visualizer persists into the overlap visualizer. ...

[CrashReporter] Crash in FAnimNode_StateMachine::Evaluate()

OLD - Anim - Aug 22, 2016

This JIRA was created as a result of it being one of the top crashes occurring in 4.13 Preview 2 Error message: Access violation - code c0000005 (first/second chance not available) Source Context ...

Foliage frustum cull based on incorrect bounds size

UE - World Creation - Worldbuilding Tools - Foliage - Aug 22, 2016

When changing the static meshes of a Foliage instance by swapping the mesh or changing the scale (build settings) of the mesh, the bounds for the mesh do not appear to update to use the new bounds. ...

Consolidate ScreenSize code and refactor to avoid confusion

OLD - Anim - Aug 22, 2016

We do have very inconsistent system between Static/Skeletal and the current name is set for ScreenSize. However, Static mesh and HLOD are using ScreenSize name for Screen area calculation. We wan ...

UnrealMatch3 produces constant log spam while sitting idle on default map

Docs - Samples - Aug 21, 2016

This warning keeps being printed while just sitting on the default level. ...

UnrealMatch3 ensures when launching on iOS

Docs - Samples - Aug 21, 2016

While running regression pass, found that UnrealMatch3 hits an ensure when user selects to Launch on to iOS device. LogOutputDevice:Error: The ini file '../../../UnrealMatch3/Saved/Config/IOS/Device ...

Ensure when opening Camera Anim assets for the second time

Tools - Aug 21, 2016

An occasional ensure is thrown when opening Camera Anim assets. Generally, the issue occurs when opening the asset for a second time, but the repro rate is low, around 1/5. ...

Apps do not launch in landscape on the Nexus 5

UE - Platform - Mobile - Aug 21, 2016

When Launching an app on the Nexus 5 with full sensor the app will not launch in landscape mode but will rotate after . The portrait image shows stretched. The app will crash after this but that is ...

Unable to install project built with multiple support arm* on iOS device

UE - Platform - Mobile - Aug 21, 2016

Hit this while running regression pass. I was able to successfully install the same project on the device but built for DebugGame instead of Shipping. ...